Cyberbullying is a social phenomenon which can bring severe harm to victims. Bystanders can show positive bystander behavior (e.g. defending) and decrease cyberbullying and its harm, or negative behavior (e.g. passive bystanding, joining) and sustain cyberbullying and its negative effects. Few interventions have currently targeted bystanders and evaluated results on their behavior or its determinants. The intervention consisted of a serious game specifically targeting cyberbullying bystander behavior. A cluster-randomized controlled trial was conducted among 8th graders (n ¼ 216) in two schools. Measurements were taken at baseline, immediately after the intervention and at 4-week followup. The serious game intervention resulted in significant improvements in self-efficacy, prosocial skills, and the intention to act as a positive bystander. These are mainly predictors of positive bystander behavior. No significant effects were found for predictors of negative bystander behavior. The intervention also increased witnessing of cyberbullying incidents, potentially a measure of awareness of cyberbullying taking place, and quality of life. No effects were found on behavior itself, bullying or cyberbullying prevalence. This brief serious game intervention affected determinants of bystander behavior and quality of life among adolescents. Further efforts are needed to address (negative) bystander behavior and cyberbullying involvement.
Information and communication infrastructures underwent a rapid and extreme decentralization process over the past decade: From a world of statically and partially connected central servers rose an intricate web of millions of information sources loosely connecting one to another. Today, we expect to witness the extension of this revolution with the wide adoption of meta-data standards like RDF or OWL underpinning the creation of a semantic web. Again, we hope for global properties to emerge from a multiplicity of pair-wise, local interactions, resulting eventually in a self-stabilizing semantic infrastructure. This paper represents an effort to summarize the conditions under which this revolution would take place as well as an attempt to underline its main properties, limitations and possible applications. The work presented in this paper reflects the current status of a collaborative effort initiated by the IFIP 2.6 Working Group on Data Semantics.
Abstract. In this article, we propose a new ontology evolution approach that combines a top-down and a bottom-up approach. This means that the manual request for changes (top-down) by the ontology engineer is complemented with an automatic change detection mechanism (bottom-up). The approach is based on keeping track of the different versions of ontology concepts throughout their lifetime (called virtual versions). In this way, changes can be defined in terms of these virtual versions.
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