2014
DOI: 10.1007/978-3-319-14472-6_32
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A Practical Distributed Universal Construction with Unknown Participants

Abstract: Modern distributed systems employ atomic read-modify-write primitives to coordinate concurrent operations. Such primitives are typically built on top of a central server, or rely on an agreement protocol. Both approaches provide a universal construction, that is, a general mechanism to construct atomic and responsive objects. These two techniques are however known to be inherently costly. As a consequence, they may result in bottlenecks in applications using them for coordination. In this paper, we investigate… Show more

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Cited by 2 publications
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