Abstract:Abstract. Projected Augmented Reality is a human-computer interaction scenario where synthetic data, rather than being rendered on a display, are directly projected on the real world. Differently from screen-based approaches, that only require to know the pose of the camera with respect to the world, this setup poses the additional hurdle of knowing the relative pose between capturing and projecting devices. In this paper we propose a thorough solution that addresses both camera and projector calibration using… Show more
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