2020
DOI: 10.1007/978-3-030-58465-8_34
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A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual Reality

Abstract: We introduce a novel experimental system to explore the role of vibrotactile haptic feedback in Virtual Reality (VR) to induce the self-motion illusion. Self-motion (also called vection) has been mostly studied through visual and auditory stimuli and a little is known how the illusion can be modulated by the addition of vibrotactile feedback. Our study focuses on whole-body haptic feedback in which the vibration is dynamically generated from the sound signal of the Virtual Environment (VE). We performed a prel… Show more

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Cited by 22 publications
(40 citation statements)
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“…In the 23 articles we found through our literature search, the application of tactile stimuli varied from applying forces to the body (Oishi et al, 2016), blowing wind (Churan et al, 2017;Feng et al, 2016;Seno, Ogawa, et al, 2011), stretching the skin (Horie et al, 2018) to vibro-tactile stimulation of various body parts. Vibro-tactile stimulation was applied to the buttocks (Amemiya et al, 2016(Amemiya et al, , 2013b(Amemiya et al, , 2013a, dorsal side of the body (Lind et al, 2016), feet (Kitazaki et al, 2019(Kitazaki et al, , 2016Kruijff et al, 2016;Matsuda et al, 2020;Nilsson et al, 2012;Nordahl et al, 2012;Väljamäe et al, 2009), the lower back and buttocks (Soave et al, 2020), torso (Rupert & Kolev, 2008) and waist (Tinga et al, 2018). Participants passively experienced the stimuli except in the experiments by Kruijff et al (2016) wherein participants controlled the movement of a virtual avatar by either leaning forward or by moving a joystick.…”
Section: Existing Methodsmentioning
confidence: 99%
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“…In the 23 articles we found through our literature search, the application of tactile stimuli varied from applying forces to the body (Oishi et al, 2016), blowing wind (Churan et al, 2017;Feng et al, 2016;Seno, Ogawa, et al, 2011), stretching the skin (Horie et al, 2018) to vibro-tactile stimulation of various body parts. Vibro-tactile stimulation was applied to the buttocks (Amemiya et al, 2016(Amemiya et al, , 2013b(Amemiya et al, , 2013a, dorsal side of the body (Lind et al, 2016), feet (Kitazaki et al, 2019(Kitazaki et al, , 2016Kruijff et al, 2016;Matsuda et al, 2020;Nilsson et al, 2012;Nordahl et al, 2012;Väljamäe et al, 2009), the lower back and buttocks (Soave et al, 2020), torso (Rupert & Kolev, 2008) and waist (Tinga et al, 2018). Participants passively experienced the stimuli except in the experiments by Kruijff et al (2016) wherein participants controlled the movement of a virtual avatar by either leaning forward or by moving a joystick.…”
Section: Existing Methodsmentioning
confidence: 99%
“…Participants were instructed to rate their perceived self-motion during the stimulus presentation by entering a numeric value using a keyboard, a pressing a button (Farkhatdinov et al, 2013;Seno, Ogawa, et al, 2011), moving a joystick (Riecke, Schulte-Pelkum, Caniard, et al, 2005;Soave et al, 2020), or via verbal reports (Horie et al, 2018;Väljamäe et al, 2006Väljamäe et al, , 2009. However, in some studies, participants rated the magnitude or intensity after the stimulus present by means of a questionnaire (Feng et al, 2016;Kitazaki et al, 2019Kitazaki et al, , 2016Lind et al, 2016;Matsuda et al, 2020;Oishi et al, 2016), verbal report (Kruijff et al, 2016;Nilsson et al, 2012;Nordahl et al, 2012;Riecke et al, 2009;Tinga et al, 2018) or by entering a value using a keyboard (Amemiya et al, 2016(Amemiya et al, , 2013b(Amemiya et al, , 2013aSeno, Ogawa, et al, 2011).…”
Section: The Definition Of Vection and Participants' Task Instructionsmentioning
confidence: 99%
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