In future trac, automated vehicles may be equipped with external human-machine interfaces (eHMIs) that can communicate with pedestrians. Previous research suggests that, during first encounters, pedestrians regard text-based eHMIs as clearer than light-based eHMIs. However, in much of the previous research, pedestrians were asked to imagine crossing the road, and unable or not allowed to do so. We investigated the effects of eHMIs on participants’ crossing behavior. Twenty-four participants were immersed in a virtual urban environment using a head-mounted display coupled to a motion-tracking suit. We manipulated the approaching vehicles’ behavior (yielding, nonyielding) and eHMI type (None, Text, Front Brake Lights). Participants could cross the road whenever they felt safe enough to do so. The results showed that forward walking velocities, as recorded at the pelvis, were, on average, higher when an eHMI was present compared to no eHMI if the vehicle yielded. In nonyielding conditions, participants showed a slight forward motion and refrained from crossing. An analysis of participants’ thorax angle indicated rotation towards the approaching vehicles and subsequent rotation towards the crossing path. It is concluded that results obtained via a setup in which participants can cross the road are similar to results from survey studies, with eHMIs yielding a higher crossing intention compared to no eHMI. The motion suit allows investigating pedestrian behaviors related to bodily attention and hesitation.
Vection is classically defined as the illusory perception of self-motion induced via visual stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as measured through presence, and reduce the probability that motion sickness symptoms occur. Studies have shown a multimodal interaction of various sensory systems in facilitating vection and the utility of co-stimulating some of these sensory systems along with the presentation of visual stimuli have been reviewed. However, a review on the use of tactile stimulation in vection research appears to be missing from literature. The purpose of this review is to evaluate the current methodologies, and outcomes, of tactile stimulation in vection research. We searched for articles through EBSCOHost, Scopus and Web of Science. Studies were included only if they detailed an experiment on the effect of tactile stimulation on vection. Twenty-four studies were obtained and distilled in tabular form. Eighteen studies contained sufficient information to be included in a meta-analysis. We identified that tactile stimulation has mostly been applied in the form of vibrational stimulation to the feet. Furthermore, tactile stimulation is most effective when it is presented in a temporally congruent manner to other sensory cues whereas tactile stimulation as a unisensory stimulus does not appear to be effective in eliciting vection. We discuss the need for more qualitative research to reduce methodological inhomogeneities and recommend future research in tactile-mediated vection to investigate stimulation to the torso and investigate the use of forces as a tactile stimulus.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.