2021
DOI: 10.1007/s40747-021-00475-x
|View full text |Cite
|
Sign up to set email alerts
|

A q-rung orthopair fuzzy non-cooperative game method for competitive strategy group decision-making problems based on a hybrid dynamic experts’ weight determining model

Abstract: How to select the optimal strategy to compete with rivals is one of the hottest issues in the multi-attribute decision-making (MADM) field. However, most of MADM methods not only neglect the characteristics of competitors’ behaviors but also just obtain a simple strategy ranking result cannot reflect the feasibility of each strategy. To overcome these drawbacks, a two-person non-cooperative matrix game method based on a hybrid dynamic expert weight determination model is proposed for coping with intricate comp… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
4
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 12 publications
(4 citation statements)
references
References 55 publications
0
4
0
Order By: Relevance
“…For example, Tang et al introduced a method for detecting and managing noncooperative behavior through a hierarchical consensus model, using the minimum spanning tree clustering algorithm to classify experts [22]. Yang et al combined the advantages of variable expert weights and qrung orthopair fuzzy sets to design a two-person noncooperative fuzzy matrix game method to handle competitive strategy group decision-making problems [23]. Li et al designed a noncooperative game forwarding strategy based on the prior mutual ignorance of decisionmaking between mobile network nodes to meet the actual needs of actual mobile networks [24].…”
Section: Game Theorymentioning
confidence: 99%
“…For example, Tang et al introduced a method for detecting and managing noncooperative behavior through a hierarchical consensus model, using the minimum spanning tree clustering algorithm to classify experts [22]. Yang et al combined the advantages of variable expert weights and qrung orthopair fuzzy sets to design a two-person noncooperative fuzzy matrix game method to handle competitive strategy group decision-making problems [23]. Li et al designed a noncooperative game forwarding strategy based on the prior mutual ignorance of decisionmaking between mobile network nodes to meet the actual needs of actual mobile networks [24].…”
Section: Game Theorymentioning
confidence: 99%
“…Dong and Wan [12] developed a solution methodology for solving matrix games with type-2 interval-valued intuitionistic fuzzy payoffs and applied it to energy vehicle industry development. Moreover, in the recent past, numerous researchers explored their views to develop matrix games under several fuzzy environments, such as type-2 fuzzy [13], q-rung orthopair fuzzy [14], and neutrosophic [15][16][17][18] environments.…”
Section: Introductionmentioning
confidence: 99%
“…To deal with an uncertain environment, the decision support system is facing issues regarding the assessment of RESs [ 45 , 66 ]. Related work on this topic is emerging in an endless stream, especially research on uncertainty-based decision making and other methods, such as the event triggered approach [ 17 ], adaptive dynamic programming [ 25 ], PD-Type Iterative Learning [ 96 ], asynchronous fault detection for 2-D and interval type-2 fuzzy nonhomogeneous higher level Markov jump systems [ 18 , 93 ], “ fuzzy inference system ( FIS )”-based “ analytical hierarchical process ( AHP )” making [ 59 ], non-cooperative game method [ 89 ], advanced integrated multi-dimensional evaluation approach [ 79 ], “ intuitionistic fuzzy goal programming ( IFGP )” approach [ 35 ], Kuhn–Tucker optimization technique for the optimal global solution [ 14 ], emended min–max method-based interactive bi-objective optimization algorithm [ 30 ] and SWARA–CoCoSo [ 63 ] and others.…”
Section: Introductionmentioning
confidence: 99%