2017
DOI: 10.1016/j.jmp.2016.09.004
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A quantum-like model for complementarity of preferences and beliefs in dilemma games

Abstract: 9We propose a formal model to explain the mutual influence between observed behavior and subjects' elicited beliefs in an experimental sequential prisoner's dilemma. Three channels of interaction can be identified in the data set and we argue that two of these effects have a non-classical nature as shown, for example, by a violation of the sure thing principle. Our model explains the three effects by assuming preferences and beliefs in the game to be complementary. We employ non-orthogonal subspaces of beliefs… Show more

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Cited by 14 publications
(13 citation statements)
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“…Our study provides support to the thesis that people's propensity to be persuaded is due to the contextuality (intrinsic indeterminacy) of their representation of the world rather than to limited cognitive capacity or to some bias. In so doing our paper contributes to the growing literature in quantum cognition (see recent contributions in [46][47][48][49] for other examples on how the (quantum) contextuality approach offers a new paradigm for explaining a variety of behavioral phenomena.…”
Section: Introductionmentioning
confidence: 81%
“…Our study provides support to the thesis that people's propensity to be persuaded is due to the contextuality (intrinsic indeterminacy) of their representation of the world rather than to limited cognitive capacity or to some bias. In so doing our paper contributes to the growing literature in quantum cognition (see recent contributions in [46][47][48][49] for other examples on how the (quantum) contextuality approach offers a new paradigm for explaining a variety of behavioral phenomena.…”
Section: Introductionmentioning
confidence: 81%
“…Additional situations in psychology which are amenable to QBN modeling include other irrational behaviors such as with placing bets in which, if a bet is won it is played again, if a bet is lost it is still played again, but if it is not told whether it is a win or a loss, the bet is not played again [ 22 ]. This type of behavior is referred to as violating the Sure Thing Principle, which describes otherwise logically self-consistent and rational decisions, and has been modeled with QBNs [ 13 , 23 , 24 ]. A similar irrational behavior is to continue adopting a losing strategy which eventually yields a winning strategy, which collectively exceeds the total probability ( p > 1.0) of all outcomes.…”
Section: Methodsmentioning
confidence: 99%
“…A similar irrational behavior is to continue adopting a losing strategy which eventually yields a winning strategy, which collectively exceeds the total probability ( p > 1.0) of all outcomes. This situation is referred to as Parrondo’s paradox, which defies traditional probabilistic decision modeling, but also has been represented with QBNs [ 24 , 25 , 26 ]. In general, such nonintuitive human behaviors which violate rules of classical probability theory tend to result in part because people largely cannot mentally process large amounts of data [ 22 ].…”
Section: Methodsmentioning
confidence: 99%
“…First, a scaling factor can be introduced. This is the solution used in [7]. Keeping the notations defined as in the previous section, for all |ψ define C M as:…”
Section: Sum Of Probabilitiesmentioning
confidence: 99%
“…In this paper we present an idea which also goes beyond orthodox quantumlike techniques. This new technique was originally formulated for a specific setting in [10] and further developed and tested in the recently submitted [7]. In these two papers, a model is constructed which deals with the relationship of a participant's beliefs and preferences in a game theoretic setting, taken from [3].…”
Section: Introductionmentioning
confidence: 99%