26th ACM Symposium on Virtual Reality Software and Technology 2020
DOI: 10.1145/3385956.3418968
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A Quest for Co-Located Mixed Reality: Aligning and Assessing SLAM Tracking for Same-Space Multi-User Experiences

Abstract: Current solutions for creating co-located Mixed Reality (MR) experiences typically rely on platform-specific synchronisation of spatial anchors or Simultaneous Localisation and Mapping (SLAM) data across clients, often coupled to cloud services. This introduces significant costs (in development and deployment), constraints (with interoperability across platforms often limited), and privacy concerns. For practitioners, support is needed for creating platformagnostic co-located MR experiences. This paper explore… Show more

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Cited by 20 publications
(12 citation statements)
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“…This is challenging because XR headsets rely on in-built IMUs to track headset orientation changes, however these will also sense vehicle orientation changes. Moreover, 6DoF headsets rely on Visual Inertial Odometry (VIO [42]) / Simultaneous Localization and Mapping (SLAM [7,31]), fusing this IMU data with optical data about the local environment [53] to track the relative or global position of the headset. However this visual information is largely conflicting -capturing both the static and stable vehicle interior, and also the changing, moving exterior environmentwhich can undermine inside-out positional tracking.…”
Section: Technical Challenges 51 Headset Pose Within Car Reference Framementioning
confidence: 99%
“…This is challenging because XR headsets rely on in-built IMUs to track headset orientation changes, however these will also sense vehicle orientation changes. Moreover, 6DoF headsets rely on Visual Inertial Odometry (VIO [42]) / Simultaneous Localization and Mapping (SLAM [7,31]), fusing this IMU data with optical data about the local environment [53] to track the relative or global position of the headset. However this visual information is largely conflicting -capturing both the static and stable vehicle interior, and also the changing, moving exterior environmentwhich can undermine inside-out positional tracking.…”
Section: Technical Challenges 51 Headset Pose Within Car Reference Framementioning
confidence: 99%
“…To establish a shared coordinate system between the AR user and VR user, the CVE was aligned with the physical room of the AR user. We used a manual alignment procedure based on two known points 𝑄1 and 𝑄2, located on two corners of a large table, as described by McGill et al [24]. Upon the first launch of the system on the HL2, an initial calibration was needed.…”
Section: System Designmentioning
confidence: 99%
“…Scavarelli et al investigated notifications to prevent collisions between a VR user and nearby persons [46]. Others, meanwhile, have explored augmented reality (AR) systems to allow a bystander to better visualise the VR user's view in VR [35,44,50]. Gugenheimer et al took this a step further and built novel, cross reality experiences to encourage a bystander to directly interact with a VR user's virtual environment [15,18,19,22].…”
Section: Bidirectional Awareness and Interactions Between Vr Users And Bystandersmentioning
confidence: 99%
“…VR is often used in shared, social settings, but interactions between VR users and bystanders (those physically near the VR user but who cannot directly interact with the VR user's virtual environment) in uncontrolled social settings are not well understood. Recent work has investigated a range of systems to increase a VR user's awareness of nearby bystanders [14,34,36,40,54] and to facilitate interactions with them [18,19,25,33,35,57]. However, surprisingly little is known about VR usage within the real world settings where these systems might be used.…”
Section: Introductionmentioning
confidence: 99%