“…VR is often used in shared, social settings, but interactions between VR users and bystanders (those physically near the VR user but who cannot directly interact with the VR user's virtual environment) in uncontrolled social settings are not well understood. Recent work has investigated a range of systems to increase a VR user's awareness of nearby bystanders [14,34,36,40,54] and to facilitate interactions with them [18,19,25,33,35,57]. However, surprisingly little is known about VR usage within the real world settings where these systems might be used.…”