2016
DOI: 10.3906/elk-1401-259
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A real-time virtual sculpting application by using an optimized hash-based octree

Abstract: The aim of this study is to develop a new 3D virtual sculpting system by using a hash-based octree data structure with an optimized approach to reduce the huge memory and computation cost and also the tree traversal time. The system first reads the selected 3D virtual object model, which must be in a triangular watertight polygon mesh format. Then both the surface and the interior volume of the virtual object is voxelized in order to generate its volumetric dataset. Afterwards, a hash-based data structure with… Show more

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Cited by 3 publications
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