2015
DOI: 10.1007/s00779-015-0860-1
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A review of collocated multi-user TV

Abstract: The TV plays a central role in our homes, bringing friends and family together by providing a common reference point for live, on-demand and interactive media. However the capabilities of the modern day TV poorly reflect this social, multi-user context. The TV is in the process of being supplemented, and in some cases replaced, by other devices and displays (e.g. phones, tablets) in what is termed "multi-screening". This allows users to engage in separate and private activities alongside TV usage. The result o… Show more

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Cited by 25 publications
(6 citation statements)
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References 41 publications
(39 reference statements)
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“…texting and on the Internet in both categories. There is some evidence that iGeners’ TV time increasingly consists of multiscreen time (Andò, Pizza, & Corsini, 2016; Dias, 2016; Marinelli & Andó, 2014; McGill, Williamson, & Brewster, 2015; Segijn, Voorveld, Vandeberg, & Smit, 2017), but such a trend in use would seem unlikely to result in the inverse relationship observed in this study between legacy and digital media. In addition, the measure of texting is limited, as it asks about time spent rather than number of messages sent and received.…”
Section: Discussionmentioning
confidence: 70%
“…texting and on the Internet in both categories. There is some evidence that iGeners’ TV time increasingly consists of multiscreen time (Andò, Pizza, & Corsini, 2016; Dias, 2016; Marinelli & Andó, 2014; McGill, Williamson, & Brewster, 2015; Segijn, Voorveld, Vandeberg, & Smit, 2017), but such a trend in use would seem unlikely to result in the inverse relationship observed in this study between legacy and digital media. In addition, the measure of texting is limited, as it asks about time spent rather than number of messages sent and received.…”
Section: Discussionmentioning
confidence: 70%
“…• Visually-oriented synchronous experiences across multiple devices [30,40,41,66] and headsets [18]; • Visually-oriented augmentations e.g. enhancing accessibility for TV [65,74] and immersive content [37], altering the surrounding environment for immersion [6], enhancing TV commercials [11], presenting other content [11,27,28,63] and other augmentations around the display, such as rendering elements of the program in 3D, or rendering holograms of others [51]; • Augmentations delivered synchronously that are not necessarily semantically linked to the underlying TV content.…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
“…Recent work [11,34,37] has studied such multi-device use cases proliferating the modern living room more formally. They detail great diversity of use -users often browse related, semi-related and nonrelated information on a secondary device (see [25] for a classification). In general, companion applications provide timerelevant facts and information, interactive play-along games, and live social media reaction, which often update at specific points in a programme.…”
Section: Related Workmentioning
confidence: 99%