2020
DOI: 10.1007/978-3-030-63464-3_32
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A Serious Game for Students to Acquire Productivity Habits

Abstract: In recent years there has been an increasing shift from traditional work to knowledge work. Students are not always well prepared for such a work mode and struggle with time and energy management, leading to stress and long unhealthy study sessions. There are many applications aimed at developing productivity habits. A few of them are somewhat gamified, although they are especially focused on real-world to-do lists, lacking a strong narrative and appeal, especially to students. We present the serious game Busy… Show more

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Cited by 4 publications
(3 citation statements)
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“…In many serious games, as is our case, repetition of similar actions plays an essential role [17]. However, you mostly want to prevent solution memory, so that players realize there is no point in remembering details of a particular level's solution.…”
Section: Procedural Object Generationmentioning
confidence: 99%
“…In many serious games, as is our case, repetition of similar actions plays an essential role [17]. However, you mostly want to prevent solution memory, so that players realize there is no point in remembering details of a particular level's solution.…”
Section: Procedural Object Generationmentioning
confidence: 99%
“…Essentially, these "let players gain an experiential understanding of real world issues through play" [8], and are, therefore, able to both convey problem awareness and encourage individual action [9]. Multiple serious games for behavior change have already been examined by research, some of which have failed, and some of which seem promising [20]. Generally spoken, games solely based on educational activities without active game play seem to work less well than games which allow players to make their own decisions and conclusions [21].…”
Section: Serious Gamingmentioning
confidence: 99%
“…Serious games have long been successfully designed and deployed to change, or at least influence, the mindset of players regarding very disparate and complex topics, from dealing with prejudices around home retrofitting [11] to raising understanding for the complexities of large infrastructure systems [3]. In educational contexts, there has also been increasing research into designing serious games that help students overcome known personal and social hurdles in their student life, including overcoming obstacles to their personal productivity [24], providing early ice-breaking within newly-formed teams [26], and stimulating psychological safety among project colleagues [2].…”
Section: Serious Gaming In Social and Educational Contextsmentioning
confidence: 99%