2020
DOI: 10.1016/j.csi.2019.103377
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A serious game for teaching the fundamentals of ISO/IEC/IEEE 29148 systems and software engineering – Lifecycle processes – Requirements engineering at undergraduate level

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Cited by 39 publications
(15 citation statements)
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“…The study showed that students who played the game increased their learning to a greater extent than students who were taught using a project-based instructional method instead. Lastly, [48] developed a serious computer game aimed at teaching stakeholder requirements definition and requirements analysis. Students who played the game considered that the game sessions were stimulating and that they helped to strengthen their understanding of the theoretical concepts learned in the classroom.…”
Section: Related Workmentioning
confidence: 99%
“…The study showed that students who played the game increased their learning to a greater extent than students who were taught using a project-based instructional method instead. Lastly, [48] developed a serious computer game aimed at teaching stakeholder requirements definition and requirements analysis. Students who played the game considered that the game sessions were stimulating and that they helped to strengthen their understanding of the theoretical concepts learned in the classroom.…”
Section: Related Workmentioning
confidence: 99%
“…This action has to overcome reported impediments to teaching standards as lack of text books, lack of practical knowledge by educators, and availability and cost of access to technical standard documents [26], [32]. Innovative approaches such as gamification [8] may help educators to improve the teaching of standards.…”
Section: Discussionmentioning
confidence: 99%
“…For example, resource management was highly considered when designing games for improving students' knowledge on project management [10,81], whereas other mechanics such as victory points, action points, or duels were used when designing games focused on improving the students' skills on programming [42,59,73,117,139]. Furthermore, missions, quizzes, and leaderboards were game mechanics used in the design of games focused on supporting the learning of requirements engineering topics [48,49,52,110]. Therefore, it can be concluded that not all of the game mechanics are effective for teaching all the knowledge areas in software engineering.…”
Section: Discussionmentioning
confidence: 99%
“…Analytical skills, communication, competition, customer orientation, decisionmaking, interpersonal skills, leadership, motivation, teamwork, time management, willingness to learn [14,23,28,33,41,49,64,80,81,93,101,102,106,107,131,139 and communication skills in students during a requirements engineering course, while promoting creative and problem-solving skills might be more important during a programming course). In addition to these findings, we have classified the collected information with the aim of extending the answer to RQ3 and to provide additional information for relating the game genres with the promoted soft skills.…”
Section: Soft Skillmentioning
confidence: 99%
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