1993
DOI: 10.1162/pres.1993.2.2.104
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A Shape Modeling System with a Volume Scanning Display and Multisensory Input Device

Abstract: This paper describes a newly developed 3-D shape modeling system, in which a user can design a free-form surface as if he or she actually manipulates a flexible object made from rubber or clay. Such reality can be realized in the system without any encumbering devices like goggles, glasses, or gloves, which is impossible in conventional virtual reality systems. The system is composed of a volume scanning display for presenting a surface image in a real 3-D space, a multisensory input device for detecting the f… Show more

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Cited by 12 publications
(4 citation statements)
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“…In modeling virtual reality offers the possibility of watching in real-time and in real-space what the modeled object will look like. VR was also successfully applied to the modeling of surfaces [Brys92b,Butt92,Kame93].…”
Section: Modeling Designing and Planningmentioning
confidence: 99%
See 1 more Smart Citation
“…In modeling virtual reality offers the possibility of watching in real-time and in real-space what the modeled object will look like. VR was also successfully applied to the modeling of surfaces [Brys92b,Butt92,Kame93].…”
Section: Modeling Designing and Planningmentioning
confidence: 99%
“…Toshiba Corporation has lately developed a "volumescanning" display consisting of many slices of semi-transparent LCD screens. This new technology allows three-dimensional viewing of stereoscopic images without any additional equipment [Kame92,Kame93].…”
Section: Ergonomics Of Visual Displaysmentioning
confidence: 99%
“…(d) Re-Imaging/Projection: The majority of volumetric displays prototyped to date employ only the above three subsystems. However, a re-imaging and/or projection subsystem may also be present and serves to modify the direction of light emitted by the voxel generation subsystem and/or project light such that an image scene appears to exist in free space (see, for example, Kameyama et al 1993, Kameyama and Ohtomi 1993, Blundell and Schwarz 2006. Usually in the absence of this subsystem image content resides within physically bounded image space.…”
Section: Architectural Considerationsmentioning
confidence: 99%
“…This way the designer can carry out the modeling process, while being in a very direct relationship with the model. VE systems, which support this level of interaction with the participant, are still at an experimental stage of development and most of this research is done with non-immersive VR systems (Kameyama & Ohtomi, 1993, Fernando et al 1994. Finally, Slater and Steed (1994) and Slater & Usoh (1994) have also experimented with systems which support modeling of generic objects by an immersed participant.…”
Section: Architecture Making Use Of Vr Technologymentioning
confidence: 99%