2005
DOI: 10.1016/j.cagd.2005.04.003
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A sharpness dependent filter for mesh smoothing

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Cited by 71 publications
(47 citation statements)
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“…We employ the idea of anisotropic vector diffusion [35,49] and apply it to the normals of the surface mesh being considered. This normal-based approach turns out to preserve sharp features and prevent volume shrinkages [15,47] better than the traditional vertex-based approach. Figure 2(c) shows the result after the mesh coarsening and normal-based mesh smoothing.…”
Section: Surface Mesh Coarsening and Smoothingmentioning
confidence: 99%
“…We employ the idea of anisotropic vector diffusion [35,49] and apply it to the normals of the surface mesh being considered. This normal-based approach turns out to preserve sharp features and prevent volume shrinkages [15,47] better than the traditional vertex-based approach. Figure 2(c) shows the result after the mesh coarsening and normal-based mesh smoothing.…”
Section: Surface Mesh Coarsening and Smoothingmentioning
confidence: 99%
“…An extensive overview is beyond the scope of this paper, but can be found on remeshing [Alliez et al 2005] and geometric signal processing [Taubin 2000]. More recent surveys on mesh smoothing are available in [Hildebrandt and Polthier 2005], [Bobenko and Schröder 2005] and [Chen and Cheng 2005]. Vertex relocation for remeshing.…”
Section: Related Workmentioning
confidence: 99%
“…The first approach is to move the vertices based on certain criteria, such as the Laplacian operator [44] and mean curvature flows [18,33]. In contrast, the normal-based approach smoothes meshes using the normal information of neighboring triangles, which turns out to preserve sharp features and prevent volume shrinkages [14] better than the vertex-based approach. In our mesh generator, we utilize the normal-based approach.…”
Section: Normal-based Anisotropic Surface Smoothingmentioning
confidence: 99%