2019
DOI: 10.1007/978-3-030-33894-7_23
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A Spectrum of Audience Interactivity for Entertainment Domains

Abstract: The concept of audience interactivity has been rediscovered across many domains of storytelling and entertainment-e.g. digital games, in-person role-playing, film, theater performance, music, and theme parks-that enrich the form with new idioms, language, and practices. In this paper, we introduce a Spectrum of Audience Interactivity that establishes a common vocabulary for the design space across entertainment domains. Our spectrum expands on an early vocabulary conceptualized through co-design sessions for i… Show more

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Cited by 17 publications
(21 citation statements)
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“…Participation provides many positive benefts for games; it can increase engagement [31] and experience involvement [29]. Through immersive "deep play" [10,19,24] games can also increase emotional investment [76,79]. Game experiences can even lead to fow, a state of total immersion and optimal performance [18,23,71].…”
Section: Game Live Streamingmentioning
confidence: 99%
See 4 more Smart Citations
“…Participation provides many positive benefts for games; it can increase engagement [31] and experience involvement [29]. Through immersive "deep play" [10,19,24] games can also increase emotional investment [76,79]. Game experiences can even lead to fow, a state of total immersion and optimal performance [18,23,71].…”
Section: Game Live Streamingmentioning
confidence: 99%
“…The capacity to alter experiences has empowered audiences beyond traditional roles, and has led to a dissolution of traditional audiencehood [76]. A growing trend in live streaming shifts focus away from passive spectatorship towards active participation [73,81].…”
Section: Designing For Audience Participationmentioning
confidence: 99%
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