Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445511
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Mapping Design Spaces for Audience Participation in Game Live Streaming

Abstract: Live streaming sites such as Twitch ofer new ways for remote audiences to engage with and afect gameplay. While research has considered how audiences interact with games, HCI lacks clear demarcations of the potential design spaces for audience participation. This paper introduces and validates a theme map of audience participation in game live streaming for student designers. This map is a lens that reveals relationships among themes and sub-themes of Agency, Pacing, and Community-to explore, refect upon, desc… Show more

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Cited by 18 publications
(19 citation statements)
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“…Apart from games being directly designed for viewers, viewer participation can occur in a variety of other ways, such as chatting via text or special emoticons [68,136], gifting [70], clicking likes or hearts [50], polling [28,86], subscribing to streaming channels [65], moderating chatrooms [122], or playing games with a streamer in video game stream [86]. Recognizing the growing attention that has been devoted to viewer participation techniques, researchers have also begun to investigate viewer experiences and interaction [22,132], as well as the difficulties associated with designing these viewer participation tools [124,133]. One of the challenges encountered in designing these viewer participation tools is the negative interpersonal interaction occurred in the community [94,124,133].…”
Section: Viewer Participation In Live Streamsmentioning
confidence: 99%
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“…Apart from games being directly designed for viewers, viewer participation can occur in a variety of other ways, such as chatting via text or special emoticons [68,136], gifting [70], clicking likes or hearts [50], polling [28,86], subscribing to streaming channels [65], moderating chatrooms [122], or playing games with a streamer in video game stream [86]. Recognizing the growing attention that has been devoted to viewer participation techniques, researchers have also begun to investigate viewer experiences and interaction [22,132], as well as the difficulties associated with designing these viewer participation tools [124,133]. One of the challenges encountered in designing these viewer participation tools is the negative interpersonal interaction occurred in the community [94,124,133].…”
Section: Viewer Participation In Live Streamsmentioning
confidence: 99%
“…In recent years, research on viewer participation has shifted the focus from traditional media to live streaming scenarios [68,124,132] and from passive spectatorship to active participation [129,136]. As a result, several researchers and live streaming platforms, such as Twitch, have suggested various viewer participation techniques to improve interactivity and promote social interaction [22,58,68,124,133]. Some approaches have attempted to improve the viewerstreamer interaction by designing tools to support emerging forms of community gameplay.…”
Section: Viewer Participation In Live Streamsmentioning
confidence: 99%
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“…Segel and Heer analyzed the content of 58 interactive visual storytelling webpages (e.g., New York Times interactive articles) to formulate a design space of narrative visualizations [52] consisting of 7 dimensions, including transition types, ordering, and highlighting. Striner et al analyzed design process documents produced in a university gaming course to formulate a design space of audience participation needs for Twitch gaming livestreams [56], with dimensions such as agency, pacing, and community.…”
Section: Hci Surveys That Formulate Design Spacesmentioning
confidence: 99%