2009
DOI: 10.1111/j.1467-8659.2009.01373.x
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A Statistical Model of Human Pose and Body Shape

Abstract: Generation and animation of realistic humans is an essential part of many projects in today's media industry. Especially, the games and special effects industry heavily depend on realistic human animation. In this work a unified model that describes both, human pose and body shape is introduced which allows us to accurately model muscle deformations not only as a function of pose but also dependent on the physique of the subject. Coupled with the model's ability to generate arbitrary human body shapes, it seve… Show more

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Cited by 390 publications
(370 citation statements)
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“…Xi et al [20] improve this approach by adding a step transforming the template model using a radial basis function based on the known marker positions. Hasler et al [10] extend Allen et al's approach to work for models in varying postures. As before, a set of labeled marker positions is required for this method.…”
Section: Computing Correspondencesmentioning
confidence: 99%
See 3 more Smart Citations
“…Xi et al [20] improve this approach by adding a step transforming the template model using a radial basis function based on the known marker positions. Hasler et al [10] extend Allen et al's approach to work for models in varying postures. As before, a set of labeled marker positions is required for this method.…”
Section: Computing Correspondencesmentioning
confidence: 99%
“…In our experiments, we use two databases: the CAESAR database [1] and the MPI database [10]. The MPI database contains 520 models of 111 different individuals in up to 35 different postures.…”
Section: Computing Correspondencesmentioning
confidence: 99%
See 2 more Smart Citations
“…Given the input images a 3D representation for each discrete time step is reconstructed and used for depth guided resampling of the plenoptic function [17][18][19][20][21][22]. For restricted scene setups the incorporation of template models proves beneficial [23][24][25]. Only few approaches reconstruct a temporally consistent mesh, which allows for continuous time interpolation [26,27].…”
Section: Related Workmentioning
confidence: 99%