2010
DOI: 10.1504/ijtel.2010.031257
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A storytelling model for educational games: Hero's interactive journey

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Cited by 16 publications
(13 citation statements)
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“…Moreover, Perturbation Modeling is used to extract information about the learners in an unobtrusive way (Champagnat et al 2010;Cheng et al 2009;Fareed et al 2010). It interprets information of what the learner has learnt, and what the learner has learnt incorrectly.…”
Section: Taxonomy Of Learner Modeling Methodsmentioning
confidence: 99%
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“…Moreover, Perturbation Modeling is used to extract information about the learners in an unobtrusive way (Champagnat et al 2010;Cheng et al 2009;Fareed et al 2010). It interprets information of what the learner has learnt, and what the learner has learnt incorrectly.…”
Section: Taxonomy Of Learner Modeling Methodsmentioning
confidence: 99%
“…In addition, this method records learners' misconceptions, errors, number and types of mistakes made by the learner, learner failure and success, and time taken to complete the game (Virvou et al 2003;Champagnat et al 2010;Virvou et al 2002;Cheng et al 2009;Fareed et al 2010;.…”
Section: Interpreting Learner's Errorsmentioning
confidence: 99%
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“…Interactive storytelling approach. Interactive storytelling is the unfolding of a story that the user's decisions impact (Champagnat et al, 2010;Lebowitz and Klug, 2011). It defines how to generate scenarios which are both interesting and coherent.…”
Section: Proposed Agent-based Architecturementioning
confidence: 99%
“…Finally, in order to improve the sensation of amusement for the user, it is born a storytelling where the videogames become a more effective learning tool than the traditional teaching methods, where the decisions of the player affect the global story of the play [5].…”
Section: Introductionmentioning
confidence: 99%