2015
DOI: 10.1186/s40561-015-0014-y
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Learner Modeling Using Educational Games: A Review of the Literature

Abstract: Recently, there has been growing interest in the use of games in education. Educational games have been found to stimulate learners by increasing their motivation and engagement. In addition, educational games could be used for creating the learner model. In fact, these games provide ample opportunities for learner's interactions with the computer which can be exploited for creating a reliable learner model. This paper a presents a survey of the field of learner modeling using educational games, describing the… Show more

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Cited by 26 publications
(10 citation statements)
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“…Current approaches for including customized feedback in DSG by unobtrusively gathering data about learners' progress are technically grounded in learner modeling (Khenissi, Essalmi, Jemni & Kinshuk, ). Creating such a learner model requires many observations of learner‐game interactions and interpreting them in terms of both learning progress and learner characteristics.…”
Section: Rcf Guidelines For Serious Gamesmentioning
confidence: 99%
“…Current approaches for including customized feedback in DSG by unobtrusively gathering data about learners' progress are technically grounded in learner modeling (Khenissi, Essalmi, Jemni & Kinshuk, ). Creating such a learner model requires many observations of learner‐game interactions and interpreting them in terms of both learning progress and learner characteristics.…”
Section: Rcf Guidelines For Serious Gamesmentioning
confidence: 99%
“…Among them, Jayalakshmi introduced VR technology, pointed out some precautions of VR technology, and combed its concept [4]. In his article, Khenissi analyzed the impact of VR technology on applied teaching, pointed out the important role of VR technology, and emphasized the research significance and current status of VR technology in English teaching [5]. In the article, Xiaojun elaborated the role of VR technology in detail, and analyzed and discussed related issues, which has important guiding significance [6].…”
Section: Introductionmentioning
confidence: 99%
“…The objective of this learning game is to foster vocabulary acquisition for DL in both spoken and sign languages, to render the learning experience with more fun, to engage DL and to keep them motivated. In addition, this learning game, already available online, contributes in the creation of the Learner Model [22] by extracting useful information about learners.…”
Section: Discussionmentioning
confidence: 99%