“…The service is satisfying when it determines a sense of recognition from others, influencing users' attitudes towards utilizing the service. Concerning utilitarian benefits, the SLR emphasizes that game mechanics allow delivering education on recycling (Aguiar-Castillo et al , 2019; Negruşa et al , 2015), and providing information on cultural heritage sites (Lee, 2019; Xu et al ., 2013, 2017; Yoo et al , 2017; Sigala, 2015a; Fischöder et al , 2018; Dingli and Mizzi, 2018; Tan, 2018; Mesáro et al , 2016; Kachniewska, 2015; Correa and Kitano, 2015). Moreover, gamified mobile experience usage allows service providers to obtain relevant information about tourists (Garcia et al , 2019).…”