2022
DOI: 10.1108/k-08-2021-0678
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A study of player behavior and motivation to purchase Dota 2 virtual in game items

Abstract: PurposeThe goal of this study is to examine the factors (e.g. enjoyment, skills, challenge, telepresence and flow) that influence players’ purchase intention toward Dota 2 virtual in-game as well as examine the effect of flow toward purchase intention of Dota 2 through the critical mechanism (i.e. continuous intention). Notably, the analysis of the moderating role of enjoyment of buying on the relation of (a) flow and purchase intention of Dota 2 in-game, as well as (b) between flow continuous intention and fi… Show more

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Cited by 27 publications
(52 citation statements)
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“…Typically, behavior intention is defined as the intention to certain behaviors (Ghazali et al, 2023). Both TPB and TAM suggest that intention for a specific action is based on an assessment of the consequences of taking that action.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Typically, behavior intention is defined as the intention to certain behaviors (Ghazali et al, 2023). Both TPB and TAM suggest that intention for a specific action is based on an assessment of the consequences of taking that action.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Consumers have been inclined to change their preferences and behavioral patterns (Abbas et al, 2019a;Shuja et al, 2020a;Shuja et al, 2020b;Yoosefi Lebni et al, 2020;Azadi et al, 2021;Azizi et al, 2021;Maqsood et al, 2021). It includes shifting to online purchase needs and substitute pickups and delivery options (Uzir et al, 2021a;Uzir et al, 2021b;Ghazali et al, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…Various researches have sought to determine the intention of players to use freemium services and purchase premium content from factors such as a game's perceived value (Hamari, 2020). Other studies have explored other factors such as challenges, overall flow, and skills that motivate players to purchase microtransactions (Ghazali, 2022). However, this research uniquely examines the bonds within enjoyment, social value, quality, and economic value towards the mediators of satisfaction & continued use intention which in turn influences the willingness to pay as well as purchase intention of players playing one of the most popular mobile games in the market "Mobile Legends: Bang Bang".…”
Section: Introductionmentioning
confidence: 99%