2017
DOI: 10.3390/s17051141
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A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality

Abstract: This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can be used in various virtual reality (VR) applications. The proposed hand haptic system was designed as an Arduino-based sensor architecture to enable a variety of tactile senses at low cost, and is also equipped with a portable wristband. As a haptic system designed for tactile feedback, the proposed system first identifies the left and right hands and then sends tactile senses (vibration and heat) to each fingert… Show more

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Cited by 114 publications
(65 citation statements)
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“…To provide haptic feedback, we constructed a custom haptic capable glove inspired by [55], which incorporated a vibration motor on the thumb and index finger of the glove. The vibration intensity in their study was accomplished and influenced by the proportion of the size of the virtual object the user was colliding and touching with.…”
Section: B Equipment and System Setupmentioning
confidence: 99%
See 1 more Smart Citation
“…To provide haptic feedback, we constructed a custom haptic capable glove inspired by [55], which incorporated a vibration motor on the thumb and index finger of the glove. The vibration intensity in their study was accomplished and influenced by the proportion of the size of the virtual object the user was colliding and touching with.…”
Section: B Equipment and System Setupmentioning
confidence: 99%
“…We are inspired by a similar study using appropriate ''collision'' signals to transmit variable frequency tactile feedback [1]. In a more previous study investigating vibrotactile approach, vibration intensity applied to users was proportional to the size of the virtual object being manipulated [55]. We adopt this approach where instead, vibration intensity is proportional to kinetic energy K E and object penetration P of each finger segment in simulation.…”
Section: ) Somatosensory Stimulationmentioning
confidence: 99%
“…Recent developments have suggested that the use of the term CS may be appropriate referring to the symptoms experienced when the person's visual input is completely computer-generated, as in the HMD-mediated VR (see e.g., Duzmanska et al, 2018 ); however, there is now no consensus on which terminology should be used in relationship to modern VR technologies. Generally, both SS and CS are being used in the scientific literature to describe the unpleasant ill symptoms evoked by the use of various types of VR technology (e.g., Bruck and Watters, 2011 ; Serge and Moss, 2015 ; Lee et al, 2017 ). In the present article, for simplicity, we decided to use the terminology “Simulator Sickness” referring to SS and CS.…”
Section: Introductionmentioning
confidence: 99%
“…Another factor may be that any haptic feedback may support perceived naturalness: Users may have found it unnatural to manipulate objects with their hands without the sense of touch. Combining the Leap Motion with a haptic feedback device can create stronger feelings of presence and immersion than the Leap Motion on its own [1]. Though the Oculus controller did not map haptic feedback to interaction with virtual objects, it was itself a physical object, with buttons to press to engage in interaction.…”
Section: Comparing Hand Tracking To the Traditional Controllermentioning
confidence: 99%