“…Because a smartphone needs to be placed into a mobile HMD, conventional touch scene interaction cannot be used by mobile VR. At present, mobile VR mainly involves the following four scene interaction modes: (1) using gaze to achieve scene interaction, such as mobile VR video playback (Powell et al., 2016), object selection on a table (Kim, Lee, Jeon, & Kim, 2017), card selection in a game (Han & Kim, 2017), and menu selection in a scene (Huang et al., 2019); (2) toggling a magnet button to achieve scene interaction, such as the start and stop of scene roaming (Powell et al., 2016) or the reset of the user viewpoint (Kim, Lee, Kim, Song, & Lee, 2020); (3) using handheld interactive devices (such as a game handle, Bluetooth handle, or joystick) to achieve scene interaction, such as the use of a gamepad to move one user's position (Shen, Liu, Zheng, & Cao, 2019), the use of Samsung Gear VR and a Bluetooth controller to achieve scene interaction (Levin, Shults, Habibi, An, & Roland, 2020), and the use of a mini joystick for forward/backward movement along a fixed path (Powell et al., 2016); and (4) using virtual gestures to achieve scene interaction, such as the direct integration of a motion control device (e.g. Leap Motion controller) on a mobile HMD to indicate playing cards and object selection in card games (Han & Kim, 2017), or navigating a scene and interacting with scene objects with the help of a Leap Motion controller worn on the wrist (Park & Lee, 2019).…”