2012
DOI: 10.7583/jkgs.2012.12.2.091
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A Study on Medical Serious Game: Classification & Possibility

Abstract: The purpose of this paper is to study and suggest a new classification method of the medical serious games which take the second major part of serious games after the educational games. Based on the classification suggested, various possibilities of medical serious games are suggested. Especially, how movement based language and contents can be used on various kind of medical serious games such as rehabilitation and cognitive behavioral therapy is explored.

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Cited by 4 publications
(2 citation statements)
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“…The definition of a functional game varies; nonetheless, it is generally known as a type of game to achieve a goal other than play using the same “motivational effect to cause voluntary participation,” “fun,” and “immersion” as in any game [ 11 ]. Smart Speech (Humanopia Co) is a functional game program for vocalization and articulation training designed to assist logopedics.…”
Section: Introductionmentioning
confidence: 99%
“…The definition of a functional game varies; nonetheless, it is generally known as a type of game to achieve a goal other than play using the same “motivational effect to cause voluntary participation,” “fun,” and “immersion” as in any game [ 11 ]. Smart Speech (Humanopia Co) is a functional game program for vocalization and articulation training designed to assist logopedics.…”
Section: Introductionmentioning
confidence: 99%
“…Though there are diverse definitions of serious game, it is generally defined as "motivation (fun) and 'immersion' attracting voluntary participation' like a general feature of games. That is to say, it helps users to immerse contents with specific objectives joyfully and voluntarily by utilizing fun elements of a game [3].…”
Section: Introductionmentioning
confidence: 99%