2022
DOI: 10.1109/tetci.2022.3141105
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A Survey of Embodied AI: From Simulators to Research Tasks

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Cited by 134 publications
(53 citation statements)
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“…Other factors contributing to m-commerce development include expanding the Internet of Things and artificial intelligence, especially among younger generations. Both innovations can be incorporated to enhance users' experience [40][41][42] and build their loyalty towards brands.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Other factors contributing to m-commerce development include expanding the Internet of Things and artificial intelligence, especially among younger generations. Both innovations can be incorporated to enhance users' experience [40][41][42] and build their loyalty towards brands.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The value of leveraging simulated environments to augment training has been explored in various vision tasks, such as object detection, semantic segmentation, and pose estimation [28,32,37,48,57,66]. Synthetic environments have also been applied to vision and language problems, such as embodied agent learning [11,12,16,30,51,55], using platforms such as the Unreal Engine [36,40], and using existing scenes and spaces manually created by specialized designers and content creators [60]. Within the task of VQA, to train and diagnose model performance on compositional questions, synthetic datasets such as CLEVR [26] and CLEVRER [64] have been proposed.…”
Section: Visual Question Answering (Vqa)mentioning
confidence: 99%
“…W HILE recent progress in control and perception has propelled the capabilities of robotic platforms to autonomously operate in unknown and unstructured environments [1]- [4], this has largely focused on pure navigation tasks [5], [6]. In this work, we focus on autonomous mobile manipulation which combines the difficulties of navigating unstructured, human-centered environments with the complexity of jointly controlling the base and arm.…”
Section: Introductionmentioning
confidence: 99%