ACM SIGGRAPH ASIA 2008 Courses on - SIGGRAPH Asia '08 2008
DOI: 10.1145/1508044.1508049
|View full text |Cite
|
Sign up to set email alerts
|

A survey of evaluation techniques used in augmented reality studies

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

3
130
1
4

Year Published

2011
2011
2024
2024

Publication Types

Select...
3
3
2

Relationship

1
7

Authors

Journals

citations
Cited by 186 publications
(138 citation statements)
references
References 161 publications
3
130
1
4
Order By: Relevance
“…Google Glass is the most well-known example of a head-worn computer, but there are other commercially available examples such as Recon Snow While head-worn displays and wearable computers are well established research topics and by many researchers in different areas [3]- [5], many of those studies concentrated on perceptual issues [6]- [8] and on work-related tasks with long and potentially complex interactions [9]- [11]. Until recently, only a few studies addressed user related issues: According to Dünser et al [12], in a survey ranging from 1992-2007, only 10% of augmented reality researchers involved users in the study; additionally, Swan et al [13] proposed a similar survey and found that out of 1104 articles 3% addressed HCI issues and 2% involved user-tasks. Consequently, there has been little in-depth investigation on the everyday use of HWCs.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Google Glass is the most well-known example of a head-worn computer, but there are other commercially available examples such as Recon Snow While head-worn displays and wearable computers are well established research topics and by many researchers in different areas [3]- [5], many of those studies concentrated on perceptual issues [6]- [8] and on work-related tasks with long and potentially complex interactions [9]- [11]. Until recently, only a few studies addressed user related issues: According to Dünser et al [12], in a survey ranging from 1992-2007, only 10% of augmented reality researchers involved users in the study; additionally, Swan et al [13] proposed a similar survey and found that out of 1104 articles 3% addressed HCI issues and 2% involved user-tasks. Consequently, there has been little in-depth investigation on the everyday use of HWCs.…”
Section: Related Workmentioning
confidence: 99%
“…Fig. 4 shows the frequency rate, ease of use rate, desire of use rate 12 as well as the Medians for each interaction technique.…”
Section: Interactionmentioning
confidence: 99%
See 1 more Smart Citation
“…Augmented reality enhances our understanding and interaction with the physical world [3][4]. Augmented reality has proven to be useful in a variety of application fields, such as medicine [2,[5][6], education [7][8], navigation [9][10] and planning [11][12].…”
Section: Introductionmentioning
confidence: 99%
“…At present, domestic and international enhancement of real electronic publications mainly concentrated in product research (Hwang et al, 2016;Lai et al, 2015) and product effects (Phillips, 1991;Rothenberg, 2000). Dünser et al (2008) identified all papers which include A Revaluations we reviewed research publications between the years 1993 and 2007 from online databases of selected scientific publishers. Lai et al (2015) uses the technology with iPad mobile device to display 3D models, 3D animations, video splaying, websites and web server connectivity for children education.…”
mentioning
confidence: 99%