2020
DOI: 10.1111/cgf.14019
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A Survey of Multifragment Rendering

Abstract: In the past few years, advances in graphics hardware have fuelled an explosion of research and development in the field of interactive and real‐time rendering in screen space. Following this trend, a rapidly increasing number of applications rely on multifragment rendering solutions to develop visually convincing graphics applications with dynamic content. The main advantage of these approaches is that they encompass additional rasterised geometry, by retaining more information from the fragment sampling domai… Show more

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Cited by 7 publications
(7 citation statements)
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“…In particular, Lambru et al [92] explored the possibility of using a 2D ray-casting process directly in the RSM pixels to produce reflections. A comprehensive analysis of the optimizations of this class of techniques was presented by Vasilakis et al [93].…”
Section: ) Glossy Reflectionsmentioning
confidence: 99%
“…In particular, Lambru et al [92] explored the possibility of using a 2D ray-casting process directly in the RSM pixels to produce reflections. A comprehensive analysis of the optimizations of this class of techniques was presented by Vasilakis et al [93].…”
Section: ) Glossy Reflectionsmentioning
confidence: 99%
“…Several approaches have been reported to efficiently achieve multi‐fragment rendering [VVP20], where handling a large number of fragments is the primary challenge. In GPU raster‐based graphics, such fragments concurrently enter the same pixel, resulting in heavy contention and depth ordering problems [Cra10,MCTB11].…”
Section: Related Workmentioning
confidence: 99%
“…In a recent survey on multi-fragment rendering [VVP20], the authors emphasized the need to develop encoding and decoding techniques to represent more fragment information with limited buffer capacity. They also discussed further directions for various visualization effects based on multi-fragment rendering.…”
Section: Introductionmentioning
confidence: 99%
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“…We propose an enhanced three-pass rendering approach for real-world point clouds that efficiently handles high and varying levels of noise in combination with strong outliers, without requiring any preprocessing. Our method borrows from multifragment rendering [38], which has some conceptual similarity to rendering noisy point clouds with outliers, in that a (partial) list of all fragments is retained for each pixel (see Sect. 2).…”
Section: Introductionmentioning
confidence: 99%