2022
DOI: 10.1111/cgf.14504
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A Survey on Reinforcement Learning Methods in Character Animation

Abstract: Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take actions based on their observation of the environment, and receive appropriate rewards which define the objective. This experience is then used to progressively improve the policy controlling the agent's behavior, typically represented by a neural network. This trained module can then be reuse… Show more

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Cited by 18 publications
(10 citation statements)
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“…Control policies have also been learned which are conditioned on not only the desired motion, but also the specific morphology of a simulated character, which can then even be changed at run time [Won and Lee 2019]. We further refer the reader to a recent survey of RL-related animation methods [Kwiatkowski et al 2022]. We build on the foundations provided above for our specific problem, namely how to retarget from sparse (and therefore potentially highly ambiguous) input data to a non-human physics-based character with very different dimensions and proportions.…”
Section: Physics-based Character Simulationmentioning
confidence: 99%
“…Control policies have also been learned which are conditioned on not only the desired motion, but also the specific morphology of a simulated character, which can then even be changed at run time [Won and Lee 2019]. We further refer the reader to a recent survey of RL-related animation methods [Kwiatkowski et al 2022]. We build on the foundations provided above for our specific problem, namely how to retarget from sparse (and therefore potentially highly ambiguous) input data to a non-human physics-based character with very different dimensions and proportions.…”
Section: Physics-based Character Simulationmentioning
confidence: 99%
“…However, the physical model needs to be carefully designed, as it may heavily impact the learned policies. 19 Some DRL methods learn more natural physically actuated motion with a reward function that restricts character effort and energy, and maximizes symmetry and stability. [20][21][22] DeepLoco 23 can also perform collision-free locomotion with the aid of a height map of the obstacles of the scene with a two-level approach, where a higher-level controller is later refined with a lower-level controller, but only for environments with a single agent.…”
Section: Related Workmentioning
confidence: 99%
“…Physics‐based controllers address some of these problems by performing learning inside a world with physics. However, the physical model needs to be carefully designed, as it may heavily impact the learned policies 19 . Some DRL methods learn more natural physically actuated motion with a reward function that restricts character effort and energy, and maximizes symmetry and stability 20‐22 .…”
Section: Related Workmentioning
confidence: 99%
“…The use of Reinforcement Learning (RL) has become prevalent in recent years for optimizing physically‐based controller parameters [KAK*22]. These approaches can preserve character balance to achieve realistic locomotion up to complex acrobatic gestures [CMM*18,PALvdP18,PCZ*20].…”
Section: Related Workmentioning
confidence: 99%