2020
DOI: 10.17577/ijertv9is050652
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A Survey: Virtual, Augmented and Mixed Reality in Education

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Cited by 9 publications
(12 citation statements)
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“…With a score less than 1 second .and for the image quality is very good and does not make it difficult for users to use the application. Furthermore, for the results from UAT to users through questionnaires, the average user satisfaction results are pretty high; 94% of users are satisfied with using virtual reality for web-based tourism, which is better than previous research [12]. This breakthrough has never been made in previous research, which only uses virtual reality for tourism without paying too much attention to the convenience of the user side and the development of virtual reality itself.…”
Section: Results Response Time Testingmentioning
confidence: 87%
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“…With a score less than 1 second .and for the image quality is very good and does not make it difficult for users to use the application. Furthermore, for the results from UAT to users through questionnaires, the average user satisfaction results are pretty high; 94% of users are satisfied with using virtual reality for web-based tourism, which is better than previous research [12]. This breakthrough has never been made in previous research, which only uses virtual reality for tourism without paying too much attention to the convenience of the user side and the development of virtual reality itself.…”
Section: Results Response Time Testingmentioning
confidence: 87%
“…The absence of a website that can be accessed for field tourism based on virtual reality is state of the art in this research. It becomes a starting point for gap analysis for further research so that it becomes a tool for cultural preservation through virtual reality 360 0 technology, even though this technology has already been developed [12]. Popular in several countries in the introduction of tourism in various countries [13].…”
Section: Introductionmentioning
confidence: 99%
“…Mastering virtual related technologies have become a major requirement for architects and architecture students [16,7]. Growing literature stated that they provide an opportunity for students to experience spaces with a different perspective (see figure 2), and even operate sites without limitations [2,6]. It is a tool that can be used to enhance students' perception, remove exploration limits, encourage students' creativity, and spark their imaginations, in addition to deliver immersive learning experiences [6,11].…”
Section: Virtual Related Technologymentioning
confidence: 99%
“…Implementation of virtual related technologies in architecture educational facilities has offered opportunities for students to operate and visualize building design, as well as enhance student's perception of space and imagination [4,6,7,8], see fig. 1.…”
Section: Introductionmentioning
confidence: 99%
“…In general, XR is a term that refers to all real-and-virtual combined environments and interactions generated by computer technology. An illustration of the type of reality classification based on the Reality-Virtuality continuum concept developed by Milgram, et al [7] is shown in Figure 1 [8][9][10].…”
Section: Introduction 1novel Information Technologies and Virtual Reality Environmentsmentioning
confidence: 99%