2011 IEEE Conference on Technologies for Practical Robot Applications 2011
DOI: 10.1109/tepra.2011.5753482
|View full text |Cite
|
Sign up to set email alerts
|

A system for sensory motor rehabilitation of the upper limb with virtual reality, exoskeleton robot, and real objects

Abstract: Technology assisted therapy has the potential to transform rehabilitation options available, and to dramatically increase the reach of today's healthcare system. Yet challenges persist in rendering translational application designs that optimize the full potential of technology and create value for the patient and the therapist. In a step towards optimizing value of technologies for practical applications to support very weak patients who might otherwise be unable to participate in traditional therapies, an in… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2012
2012
2022
2022

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(4 citation statements)
references
References 144 publications
(159 reference statements)
0
4
0
Order By: Relevance
“…This is the first time, to our knowledge, that a telerehabilitation system based on immersive VR includes the internalization (and ownership) of whole virtual bodies. In particular, most current virtual rehabilitation systems do not integrate the full body into the virtual or mixed-reality environment (Mario et al, 2004 ; Tang et al, 2005 ) or present isolated virtual representations of the tracked hands only, interacting with the VE (Subramanian et al, 2007 ; August et al, 2011 ). In previous studies, when whole virtual body representations are considered, then they are in a collaborative non-immersive set-up (Kurillo et al, 2011 ).…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…This is the first time, to our knowledge, that a telerehabilitation system based on immersive VR includes the internalization (and ownership) of whole virtual bodies. In particular, most current virtual rehabilitation systems do not integrate the full body into the virtual or mixed-reality environment (Mario et al, 2004 ; Tang et al, 2005 ) or present isolated virtual representations of the tracked hands only, interacting with the VE (Subramanian et al, 2007 ; August et al, 2011 ). In previous studies, when whole virtual body representations are considered, then they are in a collaborative non-immersive set-up (Kurillo et al, 2011 ).…”
Section: Discussionmentioning
confidence: 99%
“…By VR we refer to a set of technologies that attempts to create an immersive computer display that surrounds the participant (Ellis, 1991 ). VR replaces direct vision and audition of the real environment with synthesized stimuli, and can also integrate haptic (tactile and force) cues representing virtual objects or remote interactions (Popescu et al, 2000 ; August et al, 2011 ). In remote teleneurology, the exploitation of VR is able to provide real time feedback to the participant (Merians et al, 2002 ; Cameirao et al, 2009 ), comprised of parallel streams of sensory information (visual, sound, or haptics; Adamovich et al, 2009b ).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…The data are transmitted to host computer by ZigBee wireless communication modules and then will be displayed and monitored in real time through application software which is programmed by VC++. The host computer sends corresponding instructions to master controller after analyzing the data, and the master controller controls motor drivers through CAN bus to conduct motors to realize assistance [9].…”
Section: Design Of Information Acquisition and Control Systemmentioning
confidence: 99%