2017
DOI: 10.1007/978-3-319-67383-7_28
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A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review

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Cited by 14 publications
(6 citation statements)
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“…An analysis of these studies reveals that a large amount of game elements can prove to be effective and beneficial. The game elements presented below are a subset of the elements commonly seen in many studies on gamification and its effectiveness: they can be grouped under the categories identified by Olgun et al [26] and are generally believed to be the most effective at increasing motivation and interest of users of gamified systems, and were thus the ones considered for this study.…”
Section: Game Elementsmentioning
confidence: 99%
See 1 more Smart Citation
“…An analysis of these studies reveals that a large amount of game elements can prove to be effective and beneficial. The game elements presented below are a subset of the elements commonly seen in many studies on gamification and its effectiveness: they can be grouped under the categories identified by Olgun et al [26] and are generally believed to be the most effective at increasing motivation and interest of users of gamified systems, and were thus the ones considered for this study.…”
Section: Game Elementsmentioning
confidence: 99%
“…Referring back to what was discussed in Section 2, Table 1 details all the game elements that are present in the BIPMIN tool, together with the corresponding Core Drive from the Octalysis framework, as well as a brief explanation of the reasoning for choosing the various elements. The choice of game elements came after an analysis of the systematic literature review by Olgun et al [26], which shows that the most common game elements appearing in studies about gamification and Software Engineering are rankings, badges, levels, quests and awards. The three different versions of the BIPMIN tool were developed starting from these elements: rankings were used for the inspiration of the competition version with its leaderboards, the concept of levels was used for the progress version while awards were used as the base for the rewards version.…”
Section: Selected Game Elementsmentioning
confidence: 99%
“…Game-based learning are nowadays taken as a hot topic of research with applications in the field of marketing, business, software, medical applications and education to name a few. Many studies [2][3][4] have been conducted to analyze the effects of game design on training, education and learning of the participants. The majority of the studies concluded that game-based learning does bring about a positive effect on the learning of the students [5,6].…”
Section: Related Workmentioning
confidence: 99%
“…More recently, Olgun et al in [15] conducted a SLR to investigate the application of game elements both, in research and industry software development. Their goals were to identify factors that affect people's motivation, engagement and performance during software development, and the game elements and gamification approaches applied in software business landscapes to increase quality and performance of software development.…”
Section: Related Workmentioning
confidence: 99%