2019
DOI: 10.3390/info10090264
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A Systematic Mapping Study of MMOG Backend Architectures

Abstract: The advent of utility computing has revolutionized almost every sector of traditional software development. Especially commercial cloud computing services, pioneered by the likes of Amazon, Google and Microsoft, have provided an unprecedented opportunity for the fast and sustainable development of complex distributed systems. Nevertheless, existing models and tools aim primarily for systems where resource usage—by humans and bots alike—is logically and physically quite disperse resulting in a low likelihood of… Show more

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Cited by 3 publications
(6 citation statements)
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“…Researchers and game developers have used a plethora of methods to implement and deploy their MMOGs on the cloud. Based on the results of previous studies [12,41] and insights from studying various games, we have developed a set of models, methods, and tools with which MMOG backends can be developed for and hosted on commodity cloud platforms. In this section, we describe our approach, presenting Athlos, a framework for developing scalable MMOG backends on commodity clouds.…”
Section: Methodsmentioning
confidence: 99%
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“…Researchers and game developers have used a plethora of methods to implement and deploy their MMOGs on the cloud. Based on the results of previous studies [12,41] and insights from studying various games, we have developed a set of models, methods, and tools with which MMOG backends can be developed for and hosted on commodity cloud platforms. In this section, we describe our approach, presenting Athlos, a framework for developing scalable MMOG backends on commodity clouds.…”
Section: Methodsmentioning
confidence: 99%
“…A paper by Kasenides and Paspallis [12], provided a systematic study of architecture types used in MMOG backend development. These were categorized into three groups: Client-Server, Peer-to-Peer, and Hybrid architectures.…”
Section: Architecturementioning
confidence: 99%
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“…In the past, the resource-intensive nature of such applications has led game providers to opt for on-premise rather than for public cloud solutions to host their game's backend [13,38,45]. However, trends emerging from a recent study we conducted [28] show that the use of cloud technology has become the most popular option for deploying MMOGs, and also that it is moving towards higher abstraction layers such as Platform-as-a-Service (PaaS).…”
Section: Introductionmentioning
confidence: 99%