2017
DOI: 10.1007/s10055-017-0320-5
|View full text |Cite
|
Sign up to set email alerts
|

A systematic review of the application of interactive virtual reality to sport

Abstract: Virtual reality (VR) technology is being increasingly used by athletes, coaches, and other sport-related professionals. The present systematic review aimed to document research on the application of VR to sport to better understand the outcomes that have emerged in this work. Research literature databases were searched and the results screened to identify articles reporting applications of interactive VR to sport with healthy human participants. Twenty articles were identified and coded to document the study a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

4
149
0
1

Year Published

2018
2018
2023
2023

Publication Types

Select...
5
3
1

Relationship

0
9

Authors

Journals

citations
Cited by 212 publications
(154 citation statements)
references
References 48 publications
4
149
0
1
Order By: Relevance
“…In sport, increased accessibility and mobility of VR systems has led to a growing interest in their application to develop athlete performance (Cotterill, 2018). However, despite the number of sports organisations investing in VR systems, there is currently limited scientific evidence to inform and underpin its application (Neumann et al, 2018;Düking et al, 2018). Most importantly, it is unclear whether VR systems develop skills and expertise beyond the specific practice context in which it is implemented, and how the effectiveness of VR compares to other methods of learning and training.…”
Section: Introductionmentioning
confidence: 99%
“…In sport, increased accessibility and mobility of VR systems has led to a growing interest in their application to develop athlete performance (Cotterill, 2018). However, despite the number of sports organisations investing in VR systems, there is currently limited scientific evidence to inform and underpin its application (Neumann et al, 2018;Düking et al, 2018). Most importantly, it is unclear whether VR systems develop skills and expertise beyond the specific practice context in which it is implemented, and how the effectiveness of VR compares to other methods of learning and training.…”
Section: Introductionmentioning
confidence: 99%
“…Reference in [9] also pointed out that there are numerous opportunities for fans in the sports industry to discover VR technology material that enables fans to get closer than ever before in the field. However, limited researches have been done to study how modern VR technologies could improve the practice of applied sport psychology [10].…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…At the pragmatic level, VR training enables a trainee to engage in learning, practice, or rehearsal that may have otherwise been impractical, for example rehearsing particularly dangerous skills without real risk, or practicing skills while physically distinct from the real performance environment (e.g., learning to fly in a simulator without access to an aeroplane). Virtual reality has intuitive appeal as a training tool and has been implemented in a number of environments including sport (Gray 2019;Neumann et al 2018), surgery (Gurusamy et al 2008), aviation (Vine et al 2015), and rehabilitation (Adamovich et al 2009). However, the use of VR in these environments raises questions about whether the current systems are sufficiently realistic to provide an effective training stimulus.…”
Section: Introductionmentioning
confidence: 99%
“…Despite the increase in the use of VR within sport science (for reviews see Neumann et al 2018;Michalski et al 2019), little work has been carried out that has examined expertise differences in simulated environments. In a recent study, Harris et al (2019a) examined the construct validity of a VR golf-putting simulator using elite and novice golfers.…”
Section: Introductionmentioning
confidence: 99%