2022
DOI: 10.1016/j.edurev.2022.100448
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A systematic review of the role of learning games in fostering mathematics education in K-12 settings

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Cited by 51 publications
(31 citation statements)
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“…More recently, approaches that refer to the impact of gamification with the use of digital technologies on teaching and learning were also explored. A review by Pan et al ( 2022 ) that examined the role of learning games in fostering mathematics education in K-12 settings, reported that gameplay improved students’ performance. Integration of digital games in teaching was also found as a promising pedagogical practice in STEM education that could lead to increased learning gains (Martinez et al, 2022 ; Wang et al, 2022 ).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…More recently, approaches that refer to the impact of gamification with the use of digital technologies on teaching and learning were also explored. A review by Pan et al ( 2022 ) that examined the role of learning games in fostering mathematics education in K-12 settings, reported that gameplay improved students’ performance. Integration of digital games in teaching was also found as a promising pedagogical practice in STEM education that could lead to increased learning gains (Martinez et al, 2022 ; Wang et al, 2022 ).…”
Section: Resultsmentioning
confidence: 99%
“…ICTs were also found to have a positive impact on students' performance in STEM (science, technology, engineering, and mathematics) disciplines (Arztmann et al, 2022 ; Bado, 2022 ; Villena-Taranilla et al, 2022 ; Wang et al, 2022 ). Specifically, a number of studies reported positive impacts on students’ achievement in mathematics (Balanskat et al, 2006 ; Hillmayr et al, 2020 ; Li & Ma, 2010 ; Pan et al, 2022 ; Ran et al, 2022 ; Verschaffel et al, 2019 ; Zheng et al, 2016 ). Furthermore, studies documented positive effects of ICTs on science learning (Balanskat et al, 2006 ; Liao et al, 2007 ; Zheng et al, 2016 ; Hillmayr et al, 2020 ; Kalemkuş & Kalemkuş, 2022 ; Lei et al, 2022a ).…”
Section: Resultsmentioning
confidence: 99%
“…In fact, there are many other ways to learn mathematics other than just practicing questions continuously. For example, learning mathematics by playing through multimedia (Pan et al, 2022;Rebollo et al, 2022). This attitude of most students shows that students still have a very strong fixed mindset.…”
Section: Discussionmentioning
confidence: 99%
“…Applied games, or serious games, describe (usually digital) games designed to drive desired cognitive, behavior, or other changes in players and the wider community [1][2][3][4]. In recent years, applied games have seen increasing interest in areas, such as well-being [5], mental health [6], and education [7,8].…”
Section: Applied Gamesmentioning
confidence: 99%