2021
DOI: 10.3389/fhumd.2021.689856
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A Systematic Review of Virtual Reality Applications for Automated Driving: 2009–2020

Abstract: While virtual reality (VR) interfaces have been researched extensively over the last decades, studies on their application in vehicles have only recently advanced. In this paper, we systematically review 12 years of VR research in the context of automated driving (AD), from 2009 to 2020. Due to the multitude of possibilities for studies with regard to VR technology, at present, the pool of findings is heterogeneous and non-transparent. We investigated N = 176 scientific papers of relevant journals and conferen… Show more

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Cited by 35 publications
(12 citation statements)
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“…The use of Virtual and Augmented Reality (collectively XR) in transport settings, such as autonomous vehicles [17,46,51], trains/buses [4,5,49] and aeroplanes [2,36,45,60] is becoming an area of research and industrial focus. Early vehicular VR research instrumented cars with orientation, velocity and location sensors and used the data to drive immersive game [16] or media [29] experiences that followed the motion of the car.…”
Section: Vr On Passenger Transportmentioning
confidence: 99%
“…The use of Virtual and Augmented Reality (collectively XR) in transport settings, such as autonomous vehicles [17,46,51], trains/buses [4,5,49] and aeroplanes [2,36,45,60] is becoming an area of research and industrial focus. Early vehicular VR research instrumented cars with orientation, velocity and location sensors and used the data to drive immersive game [16] or media [29] experiences that followed the motion of the car.…”
Section: Vr On Passenger Transportmentioning
confidence: 99%
“…Virtual Reality (VR) and Augmented Reality (AR) have been used in a range of automotive research. Most work is aimed at the driver of the vehicle (e.g., [12,13,15,21,41,49]) or, as autonomous vehicles become more prevalent, pedestrians who may need to gain information about the car (e.g., [30,39,41]. Comparatively few papers have investigated the design of passenger experiences [41].…”
Section: Related Workmentioning
confidence: 99%
“…Most work is aimed at the driver of the vehicle (e.g., [12,13,15,21,41,49]) or, as autonomous vehicles become more prevalent, pedestrians who may need to gain information about the car (e.g., [30,39,41]. Comparatively few papers have investigated the design of passenger experiences [41]. As our motion platform is intended for the design of passenger experiences in real cars, this section focuses on research that has utilised either real cars (including vehicle telemetry) in the design of an XR-based simulator, or has conducted in-car research using XR as a means to explore use cases or applications for passengers.…”
Section: Related Workmentioning
confidence: 99%
“…The sixth scientific objective is the implementation of an integrated Decision Support System (DSS) and an advanced Incident Management System (IMS) with interactive AR/VR visualization tools [39][40][41]. HERON will integrate all the information to be provided by the various tools, the sensor data, etc.…”
Section: The Heron Projectmentioning
confidence: 99%