2020
DOI: 10.3991/ijet.v15i09.12437
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A Systematic Review on Open Educational Games for Programming Learning and Teaching

Abstract: One of the main barriers for educational games to properly fulfill the specific pedagogical, cultural and technical requirements that are often unique to each situation is the difficulty of reusing and adapting them to different educational contexts. In this sense, open educational games could facilitate reuse and adaptation, once they follow the openness principles. This paper provides a systematic review of open educational games designed specifically for teaching computer programming and computational logic… Show more

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Cited by 19 publications
(15 citation statements)
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“…The CeGAS, the proposed collaborative educational game authoring system, is mainly used to achieve the game-based learning planning, which would reduce the difficulties, costs, efforts and time of game development. Related systematic principles of serious games and are also discussed in [14]. Through the collaboration and resource sharing, educators can fulfil their expectations of joyful learning and learning resources reuse.…”
Section: Cegas System Designmentioning
confidence: 99%
“…The CeGAS, the proposed collaborative educational game authoring system, is mainly used to achieve the game-based learning planning, which would reduce the difficulties, costs, efforts and time of game development. Related systematic principles of serious games and are also discussed in [14]. Through the collaboration and resource sharing, educators can fulfil their expectations of joyful learning and learning resources reuse.…”
Section: Cegas System Designmentioning
confidence: 99%
“…To further enhance student participation in the learning process, GBL is also frequently combined with virtual reality and augmented reality. Previous reviews ( [10], [11], [12] ) have covered the benefits of the use of games for programming education. There have also been reviews ( [13], [14]) that highlighted the use of virtual reality in education.…”
Section: Related Workmentioning
confidence: 99%
“…Open-source software constitutes a strategic methodology for the collaborative development of software in different areas of knowledge. Learning environments have explored this approach [11] in areas such as the development of technology in final degree projects [12], the improvement of learning programming [13,14], the impact of using this strategy in companies [15], the enhancement of JavaScript Simulations for learning [16], and the use of drones to support distance learning [17].…”
Section: Introductionmentioning
confidence: 99%