2012
DOI: 10.1080/01439685.2012.669887
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A Technician's Dream? The Critical Reception of 3-D Films in Britain

Abstract: Recent debates about the role of 3-D within cinema (and other media) have contained the traces of a largely anti-stereoscopic agenda that can be traced back to critical responses to 3-D in the 1950s. This article considers how British film reviews from the 1950s and 1980s established potent terms of discussion around the 3-D technology, its potential aesthetic development, and the role of stereoscopy within cinema. Exploring the parameters that the original reviewers set in place concerning the 3-D aesthetic, … Show more

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Cited by 14 publications
(6 citation statements)
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“…One of the synesthetic transferences that has received significant attention during cinema’s history is the ability for viewers to feel as if they might touch objects placed in front of them, most notably articulated in discussions of 3D cinema (Ross 2013; Johnston 2012; Paul 2004). While the haptic feedback stimulated via VR hand controllers can produce physical sensations of touch that go far beyond the “chimera” of 3D cinema (Paul 2004, 230), even those VR works that do not implement this function are able to work in tactile ways.…”
Section: Synesthetic Encountersmentioning
confidence: 99%
“…One of the synesthetic transferences that has received significant attention during cinema’s history is the ability for viewers to feel as if they might touch objects placed in front of them, most notably articulated in discussions of 3D cinema (Ross 2013; Johnston 2012; Paul 2004). While the haptic feedback stimulated via VR hand controllers can produce physical sensations of touch that go far beyond the “chimera” of 3D cinema (Paul 2004, 230), even those VR works that do not implement this function are able to work in tactile ways.…”
Section: Synesthetic Encountersmentioning
confidence: 99%
“…Not dissimilar debates have emerged in relation to stereoscopic 3D film projection, which critics have described as ‘gimmicky’ nonsense and a distraction whose spectacular visual projections disrupt immersion and narrative engagement (Ebert, 2010; Higgins, 2012; Kermode, 2009; see also Johnston, 2012). Zone (2007) suggests that ‘3D images present a heightened realism – a visual allure so powerful that they can easily overwhelm the story and subvert the narrative’ (as cited in Brown, 2012: 262).…”
Section: Technologically Mediated Immersion or Distraction?mentioning
confidence: 99%
“…The issue of aesthetics is key in many of the discussions being summarised here, and is directly related to the revival of 3D TV in 2010, given BSkyB's decision to adopt a conservative policy around the use of negative and positive parallax within their 3D broadcasts. The Real World example suggests that negative parallax (where images come 'out' of the screen) was a particular highlight of the show, an unusual claim given that (in the film industry at least) negative parallax is seen as a gimmick and a disturbance of the immersive nature of narrative (Johnston, 2012). A later BBC experiment in TV stereoscopy featured during the annual Children in Need charity telethon.…”
Section: A Brief History Of 3d Tvmentioning
confidence: 99%