2011 Brazilian Symposium on Games and Digital Entertainment 2011
DOI: 10.1109/sbgames.2011.20
|View full text |Cite
|
Sign up to set email alerts
|

A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2014
2014
2015
2015

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
references
References 4 publications
0
0
0
Order By: Relevance