Approximate computing trades off computation quality with effort expended, and as rising performance demands confront plateauing resource budgets, approximate computing has become not merely attractive, but even imperative. In this article, we present a survey of techniques for approximate computing (AC). We discuss strategies for finding approximable program portions and monitoring output quality, techniques for using AC in different processing units (e.g., CPU, GPU, and FPGA), processor components, memory technologies, and so forth, as well as programming frameworks for AC. We classify these techniques based on several key characteristics to emphasize their similarities and differences. The aim of this article is to provide insights to researchers into working of AC techniques and inspire more efforts in this area to make AC the mainstream computing approach in future systems.
As both CPUs and GPUs become employed in a wide range of applications, it has been acknowledged that both of these Processing Units (PUs) have their unique features and strengths and hence, CPU-GPU collaboration is inevitable to achieve high-performance computing. This has motivated a significant amount of research on heterogeneous computing techniques, along with the design of CPU-GPU fused chips and petascale heterogeneous supercomputers. In this article, we survey Heterogeneous Computing Techniques (HCTs) such as workload partitioning that enable utilizing both CPUs and GPUs to improve performance and/or energy efficiency. We review heterogeneous computing approaches at runtime, algorithm, programming, compiler, and application levels. Further, we review both discrete and fused CPU-GPU systems and discuss benchmark suites designed for evaluating Heterogeneous Computing Systems (HCSs). We believe that this article will provide insights into the workings and scope of applications of HCTs to researchers and motivate them to further harness the computational powers of CPUs and GPUs to achieve the goal of exascale performance.
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