2023
DOI: 10.3982/ecta16310
|View full text |Cite
|
Sign up to set email alerts
|

A Theory of Simplicity in Games and Mechanism Design

Abstract: We study extensive‐form games and mechanisms allowing agents that plan for only a subset of future decisions they may be called to make (the planning horizon). Agents may update their so‐called strategic plan as the game progresses and new decision points enter their planning horizon. We introduce a family of simplicity standards which require that the prescribed action leads to unambiguously better outcomes, no matter what happens outside the planning horizon. We employ … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2023
2023
2025
2025

Publication Types

Select...
7

Relationship

0
7

Authors

Journals

citations
Cited by 14 publications
(4 citation statements)
references
References 101 publications
0
4
0
Order By: Relevance
“…Third, Pycia and Troyan (2022) propose a family of simplicity standards that depend on agents' ability to foresee further down in the game and that strengthen the notion of obvious strategy-proofness. Each standard brings about a notion of dominance and its correspondent of strategy-proofness.…”
Section: Final Remarksmentioning
confidence: 99%
See 2 more Smart Citations
“…Third, Pycia and Troyan (2022) propose a family of simplicity standards that depend on agents' ability to foresee further down in the game and that strengthen the notion of obvious strategy-proofness. Each standard brings about a notion of dominance and its correspondent of strategy-proofness.…”
Section: Final Remarksmentioning
confidence: 99%
“…See Mackenzie (2020) for a detailed description and discussion of the differences, similarities, and nuances between the proposals of those four papers. For other partially positive or revelation-principlelike results, see also Arribillaga, Massó, and Neme (2020), Bade and Gonczarowski (2017), Pycia andTroyan (2022), andTroyan (2019); note that although the first two papers also consider single-peaked preferences, they do so in the context of a public good (i.e., voting), while here the context is of private goods. 9 Mackenzie (2020) proves this for a class of extensive game forms with perfect information, called round table mechanisms, but the proof can be adapted to any extensive game form with perfect information.…”
Section: Obviously Strategy-proof Implementationmentioning
confidence: 99%
See 1 more Smart Citation
“…Li (2017) introduces the concept of obvious strategy‐proofness and shows that truth‐telling is an obviously dominant strategy under SeqSD, while this is not the case under DirSD. Pycia and Troyan (2019) show that SeqSD is the only mechanism which is efficient, fair, and obviously strategy‐proof. Li (2017) compares SeqSD and DirSD in the lab and finds that a significantly higher proportion of participants use the truth‐telling strategy under SeqSD than under DirSD.…”
Section: Introductionmentioning
confidence: 99%