2015
DOI: 10.1007/978-3-319-25150-9_34
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A Tool for the Automated Verification of Nash Equilibria in Concurrent Games

Abstract: Reactive Modules is a high-level specification language for concurrent and multi-agent systems, used in a number of practical model checking tools. Reactive Modules Games is a game-theoretic extension of Reactive Modules, in which concurrent agents in the system are assumed to act strategically in an attempt to satisfy a temporal logic formula representing their individual goal. The basic analytical concept for Reactive Modules Games is Nash equilibrium. In this paper, we describe a tool through which we can a… Show more

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Cited by 18 publications
(15 citation statements)
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“…The above decision problems come very close to the recent work on equilibrium checking by Wooldridge, Gutierrez and colleagues [116,128,63]. The difference is that they look at arbitrary combinatorial strategies with perfect recall, whereas we consider natural strategies under bound k (both perfect recall and memoryless).…”
Section: Definition 14 (Winsallnash)supporting
confidence: 55%
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“…The above decision problems come very close to the recent work on equilibrium checking by Wooldridge, Gutierrez and colleagues [116,128,63]. The difference is that they look at arbitrary combinatorial strategies with perfect recall, whereas we consider natural strategies under bound k (both perfect recall and memoryless).…”
Section: Definition 14 (Winsallnash)supporting
confidence: 55%
“…Finally, rational verification (also known as equilibrium checking) is an extension of model checking to verify behavior of agents limited to rational choices. Typically, this kind of verification is based on Nash equilibrium, and applied to concurrent games with players' objectives defined by formulas of linear time logic [116,128,63]. Preliminary approaches to similar analysis based on other solution concepts were presented in [65,41,100,99].…”
Section: Related Workmentioning
confidence: 99%
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“…Analysis of Nash equilibria can be performed with EAGLE [41] or PRALINE [9], but only for non-stochastic games. Lastly, Uppaal Stratego [19] performs strategy synthesis against quantitative properties, but with a focus on real-time systems.…”
Section: Related Toolsmentioning
confidence: 99%
“…GAVS+ [10] is a general-purpose tool for algorithmic game solving, supporting TSGs and (non-stochastic) concurrent games, but not CSGs. Two further tools, PRALINE [5] and EAGLE [25], allow the computation of Nash equilibria [20] for the restricted class of (non-stochastic) concurrent games.…”
Section: Introductionmentioning
confidence: 99%