Proceedings of the 8th International Conference on Intelligent User Interfaces 2003
DOI: 10.1145/604045.604053
|View full text |Cite
|
Sign up to set email alerts
|

A virtual patient based on qualitative simulation

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0

Year Published

2004
2004
2016
2016

Publication Types

Select...
5
3

Relationship

2
6

Authors

Journals

citations
Cited by 15 publications
(6 citation statements)
references
References 11 publications
0
6
0
Order By: Relevance
“…Marks et al [14] have analyzed the possibility of using game engines as the environment to implement medical applications and, even though current game engine technology cannot offer the level of realism observed in the previously described applications, it offers interesting and cost-effective alternatives to produce fast and fairly accurate implementations. For instance, Cavazza and Simo [15] developed an application that simulates a virtual patient using the Unreal Tournament game engine. 3 The wide range of features offered by current game engines allow medical application developers to easily create accurate scenarios based on real situations.…”
Section: Related Workmentioning
confidence: 99%
“…Marks et al [14] have analyzed the possibility of using game engines as the environment to implement medical applications and, even though current game engine technology cannot offer the level of realism observed in the previously described applications, it offers interesting and cost-effective alternatives to produce fast and fairly accurate implementations. For instance, Cavazza and Simo [15] developed an application that simulates a virtual patient using the Unreal Tournament game engine. 3 The wide range of features offered by current game engines allow medical application developers to easily create accurate scenarios based on real situations.…”
Section: Related Workmentioning
confidence: 99%
“…It supports stereoscopic visualisation at 60 fps and real-time interaction. The QR Engine utilises the technique for qualitative simulation of physiological systems [4], derived from Qualitative Process Theory (QPT) [7] which we refer to as Qualitative Physiology. Qualitative Physiology represents the physiological processes governed by physiological laws using the process-based formalism of QPT, and supports the realtime simulation of physiological sub-systems.…”
Section: System Architecturementioning
confidence: 99%
“…This can be used to produce a variety of visualisations, such as particle systems for fluid motion or colour changes for concentration. The software architecture for the communication of these QP Events and QP Effects utilises the UDP protocol for transmission between the qualitative simulation engine and the visualisation engine, [4,5,6]. Figure 1 shows an overview of the system architecture.…”
Section: System Architecturementioning
confidence: 99%
“…The fact that a virtual environment could include a qualitative model of a device, while allowing interaction with its constituents can be used for various training tasks, such as maintenance [11]. We have previously developed a similar approach in a medical application, which used qualitative physiological models to simulate the condition of a virtual patient [2]. However, this kind of application probably needs to be extended to include explanatory capabilities.…”
Section: Applications and Perspectivesmentioning
confidence: 99%