2014
DOI: 10.2196/resprot.3412
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A Virtual World Versus Face-to-Face Intervention Format to Promote Diabetes Self-Management Among African American Women: A Pilot Randomized Clinical Trial

Abstract: BackgroundVirtual world environments have the potential to increase access to diabetes self-management interventions and may lower cost.ObjectiveWe tested the feasibility and comparative effectiveness of a virtual world versus a face-to-face diabetes self-management group intervention.MethodsWe recruited African American women with type 2 diabetes to participate in an 8-week diabetes self-management program adapted from Power to Prevent, a behavior-change in-person group program for African Americans with diab… Show more

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Cited by 53 publications
(77 citation statements)
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“…1), and 10 studies met all the inclusion criteria. Four studies were based on videogames, [19][20][21][22] three studies used VEs, [23][24][25] and three studies used principles of gamification for the management of diabetes. [26][27][28] Three studies reviewed used a randomized control trial (RCT) design.…”
Section: Rq1: Characteristics Of Interventionsmentioning
confidence: 99%
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“…1), and 10 studies met all the inclusion criteria. Four studies were based on videogames, [19][20][21][22] three studies used VEs, [23][24][25] and three studies used principles of gamification for the management of diabetes. [26][27][28] Three studies reviewed used a randomized control trial (RCT) design.…”
Section: Rq1: Characteristics Of Interventionsmentioning
confidence: 99%
“…[26][27][28] Three studies reviewed used a randomized control trial (RCT) design. 19,22,25 Five were quasi-experimental, 23,24,[26][27][28] one was a qualitative focus group discussion, 20 and one study was of an independent measures experimental design. 21 In addressing RQ1, a summary of the reviewed studies' characteristics is presented in Table 1.…”
Section: Rq1: Characteristics Of Interventionsmentioning
confidence: 99%
“…[18,[22][23][24] One way to provide personalized, frequent interaction and support is via T2D-specific VEs that assist individuals in healthcare decision making. [10][11][12]25] Research indicates that these VEs facilitated the interaction among providers and peers and replicated locations that an individual with T2D would typically encounter while engaging in self-management. [10][11][12]25] However, these studies provided little information on how these VE-mediated interactions among peers and providers compared to face-to-face interactions.…”
Section: Introductionmentioning
confidence: 81%
“…[10][11][12]25] Research indicates that these VEs facilitated the interaction among providers and peers and replicated locations that an individual with T2D would typically encounter while engaging in self-management. [10][11][12]25] However, these studies provided little information on how these VE-mediated interactions among peers and providers compared to face-to-face interactions. Therefore, an understanding of how individuals interact in a disease-specific VE and what these individuals discuss can improve how researchers design consumer health informatics interventions aimed at improving selfmanagement.…”
Section: Introductionmentioning
confidence: 81%
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