2005
DOI: 10.1145/1073204.1073282
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A vortex particle method for smoke, water and explosions

Abstract: Figure 1: Vortex particles seeded at the inflow (left) create turbulence in water flowing from left to right. The top and bottom show lower and higher amounts of particle induced vorticity. (320 × 128 × 320 effective resolution octree grid, approximately 600 vortex particles) AbstractVorticity confinement reintroduces the small scale detail lost when using efficient semi-Lagrangian schemes for simulating smoke and fire. However, it only amplifies the existing vorticity, and thus can be insufficient for highly … Show more

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Cited by 220 publications
(172 citation statements)
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“…[4] introduced artificial divergence sources to simulate gas explosion. [5] introduced vortex particles to add the vorticity more accurately. [6] introduced FLIP to overcome advection dissipation.…”
Section: Previous Workmentioning
confidence: 99%
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“…[4] introduced artificial divergence sources to simulate gas explosion. [5] introduced vortex particles to add the vorticity more accurately. [6] introduced FLIP to overcome advection dissipation.…”
Section: Previous Workmentioning
confidence: 99%
“…[15], [16], [17], [18], [19] simulated the fluid on a low-resolution grid to obtain the macro-scale flow, which was then combined with the artificial divergence-free velocity fields to mimic the turbulent flow at the micro scale. Instead of adding noise, [20] used the vortex particle method [5] to directly generate a high-resolution turbulent flow, and [13] synthesized the 3D velocity field from 2D slices. These synthesis methods do not perform highresolution computation on the Navier-Stokes equations, and instead attempt to produce plausible results using artificial means.…”
Section: Previous Workmentioning
confidence: 99%
“…To create an animation of realistic cloud formation with continuous growth effects, a simulation method that calculates the motions of all cloud particles in the whole simulation space together by a physical fluid simulation such as SPH method [13] or Fedkiw method [5,26] is desirable. However, such a method is still computationally expensive.…”
Section: Performance Analysismentioning
confidence: 99%
“…The other is to use a mathematical-based procedural method, which approximates a natural phenomenon as a mathematical model. When it comes to gaseous or fluid phenomena, various physical-based simulation methods have been proposed to produce realistic animations [2,3,5,10,11,12,14,23,24,26]. However, in general, such simulation methods Figure 1.…”
Section: Introductionmentioning
confidence: 99%
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