2013
DOI: 10.1109/tvcg.2012.117
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View-Dependent Multiscale Fluid Simulation

Abstract: Abstract-Fluid motions are highly nonlinear and non-stationary, with turbulence occurring and developing at different length and time scales. In real-life observations, the multiscale flow generates different visual impacts depending on the distance to the viewer. We propose a new fluid simulation framework that adaptively allocates computational resources according to the human visual perception. First, a 3D empirical model decomposition scheme is developed to obtain the velocity spectrum of the turbulent flo… Show more

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Cited by 17 publications
(1 citation statement)
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“…In [16,17] optimization methods are used to reduce simulation errors. In [11] the velocity field is decomposed and only a small part of it is simulated using high-resolution grid, achieving faster simulation. Recently [18] proposed a unified representation focusing on simulating all types of fluids, in which constrains and weak cohesive forces are used to maintain particle density in cases of particle deficiency; however, they involved neither long-ranged movement of smoke in large scenes nor phase transition in the work.…”
Section: Previous Workmentioning
confidence: 99%
“…In [16,17] optimization methods are used to reduce simulation errors. In [11] the velocity field is decomposed and only a small part of it is simulated using high-resolution grid, achieving faster simulation. Recently [18] proposed a unified representation focusing on simulating all types of fluids, in which constrains and weak cohesive forces are used to maintain particle density in cases of particle deficiency; however, they involved neither long-ranged movement of smoke in large scenes nor phase transition in the work.…”
Section: Previous Workmentioning
confidence: 99%