2015
DOI: 10.1007/s00371-015-1086-y
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Fast SPH simulation for gaseous fluids

Abstract: This paper presents a fast smoothed particle hydro-dynamics (SPH) simulation approach for gaseous fluids. Unlike previous SPH gas simulators, which solve the transparent air flow in a fixed simulation domain, the proposed approach directly solves the visible gas without involving the transparent air. By compensating the density and force calculation for the visible gas particles, we completely avoid the need of computational cost on ambient air particles in previous approaches. This allows the computational re… Show more

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Cited by 15 publications
(8 citation statements)
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References 23 publications
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“…where k diff denotes the diffusion coefficient. After the humidity diffusion, we can calculate the dew point of each particle via Equations (4) and (5). The dynamic dew point T dp is calculated during simulation according to AugustŮRoche-Magnus approximate estimation 20 under standard atmospheric as:…”
Section: Air-liquid Phase Transitionmentioning
confidence: 99%
See 1 more Smart Citation
“…where k diff denotes the diffusion coefficient. After the humidity diffusion, we can calculate the dew point of each particle via Equations (4) and (5). The dynamic dew point T dp is calculated during simulation according to AugustŮRoche-Magnus approximate estimation 20 under standard atmospheric as:…”
Section: Air-liquid Phase Transitionmentioning
confidence: 99%
“…Mihalef et al 2 proposed a physics‐based Eulerian method to simulate boiling, augmented with variable temperature field and a mass transfer mechanism. Recently, Ren et al 5 introduced a fast SPH model to capture boiling and evaporation by removing ambient air. Hochstetter and Kolb 3 further proposed a hybrid mass‐preserving method by coupling grid based air with SPH‐based liquid, where evaporation is simulated by transferring mass from particles and textures to a coarse Eulerian grid.…”
Section: Related Workmentioning
confidence: 99%
“…Difficulties in the creation of an efficient method for fluid dynamics arise from the difference of appearances of animation which can be obtained bubbles, fluid-solid interaction, multi-phase interface, viscoelastic object et al [7][8][9][10][11].…”
Section: Related Workmentioning
confidence: 99%
“…Dependent on viscosity type, SPH can achieve good simulation results in highly viscous flow (like jet buckling [13], sand [55] and [10]) and inviscid flow [12]. Based on simulation scenarios, SPH can also be used to simulate gas [35], smoke [33] and bubbles [39]. There are tremendous applications and progress involved in SPH.…”
Section: Related Workmentioning
confidence: 99%