2020
DOI: 10.3390/systems8030027
|View full text |Cite
|
Sign up to set email alerts
|

A Wargame-Augmented Knowledge Elicitation Method for the Agile Development of Novel Systems

Abstract: There are inherent difficulties in designing an effective Human–Machine Interface (HMI) for a first-of-its-kind system. Many leading cognitive research methods rely upon experts with prior experiences using the system and/or some type of existing mockups or working prototype of the HMI, and neither of these resources are available for such a new system. Further, these methods are time consuming and incompatible with more rapid and iterative systems development models (e.g., Agile/Scrum). To address these chall… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
10
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
7
1

Relationship

2
6

Authors

Journals

citations
Cited by 16 publications
(18 citation statements)
references
References 29 publications
1
10
0
Order By: Relevance
“…For one program we used wargaming to concurrently elicit requirements and design seeds for a first-of-its-kind intelligent system and design the workflow for employment of the system (Dorton et al, 2020). A challenge for this particular program was that there was no existing user community, creating an impasse for various approaches reliant on existing users and their experiences.…”
Section: Steve Dorton Applying Naturalistic Research For the Developm...mentioning
confidence: 99%
See 1 more Smart Citation
“…For one program we used wargaming to concurrently elicit requirements and design seeds for a first-of-its-kind intelligent system and design the workflow for employment of the system (Dorton et al, 2020). A challenge for this particular program was that there was no existing user community, creating an impasse for various approaches reliant on existing users and their experiences.…”
Section: Steve Dorton Applying Naturalistic Research For the Developm...mentioning
confidence: 99%
“…program managers, software engineers, and data scientists). Further, trends in more iterative, rough, and rapid, SD methods like Agile/Scrum can add time pressure for CE practitioners to translate their findings to actionable SD inputs (Dorton et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…The most common practices such as interviews [46], user stories [47], observations [48], workshops [49] are frequently embedded in iteration-based agile methods. Moreover, the course toward promoting active user participation and involvement has been frequently documented in recent reports and reviews that discuss agile requirements engineering [47], [49], [50].…”
Section: Research Background and Motivationmentioning
confidence: 99%
“…Design thinking is espoused for its ability to solve relatively intractable, or "wicked" problems, where a high degree of component interdependency precludes a more linear engineering approach [13]. Recent efforts have shown success in fusing more rough and rapid design thinking methods with methodologically rigorous HFE methods for agile development of DoD systems [14]. As such, we employed a UCD approach that leveraged a blend of both HFE and design thinking methods and best practices.…”
Section: User-centered Designmentioning
confidence: 99%