2010
DOI: 10.1080/0951192x.2010.490276
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A web-based collaborative design architecture for developing immersive VR driving platform

Abstract: In this study, based on the analysis of the dynamic nature of collaborative design process, a new framework of collaborative design for modelling an immersive VR automotive driving learning (imseADL) platform is described. This framework adopts an agent-based approach and relocates designers, system and the supporting agents in a unified knowledge representation scheme for imseADL design. This study presents the research issues and industrial requirements for such a system. Furthermore, a prototype system of t… Show more

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Cited by 7 publications
(5 citation statements)
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“…The framework adopts an agent‐based approach and relocates designers, system, and the supporting agents in a unified knowledge representation scheme for imseADL design. The system was an effective and valuable architecture for collaborative design in a product development environment [27]. A novel interactive pipeline inspection system was proposed for training students and engineers.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The framework adopts an agent‐based approach and relocates designers, system, and the supporting agents in a unified knowledge representation scheme for imseADL design. The system was an effective and valuable architecture for collaborative design in a product development environment [27]. A novel interactive pipeline inspection system was proposed for training students and engineers.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The contents of design knowledge for each task are recorded in the corresponding cell of the matrix with appropriate representations. Meanwhile, the object-oriented knowledge representation is based on a mixed representation method and object-oriented programming techniques (Liang, 2010), and allows designers to look at the design problem as a collection of objects or sub-problems linked together by rules. If a designer can break the design problem into the form of well-defined, clearly manipulative chunks with their own self-containing information, which is interrelated through a series of rules and constraints, then the problem can be easily solved.…”
Section: Knowledge Modelling and Representation For Product Designmentioning
confidence: 99%
“…bond and hinge modules) are described. The modular design is proposed (Liang, 2010), i.e., it is a collection of interchangeable modules that can be assembled into many different types and configurations. The model presented above is being incorporated and fit into the core product model (Szykman and Sriram, 2006) developed recently at US National Institute of Standards and Technology.…”
Section: Knowledge Modelling and Representation For Product Designmentioning
confidence: 99%
“…Virtual Reality application areas are different and to a certain extent are owing to Industry 4.0 emergence, but the principal approach of these technologies is based on learning [17][18][19][20][21][22] and training [14,[23][24][25][26][27] stages. In the case of automotive Virtual Reality immersive applications, some examples include: driving simulators [28][29][30][31], automotive design [32][33][34], and virtual automotive ergonomics [35,36]. Hence, this work aims towards the development of a virtual laboratory that complements the Automotive Systems Engineering formation with the use of a virtual environment; this environment enables the students to have an immersive experience to visualize and have an auditive description of different pieces that are part of a combustion engine.…”
Section: Introductionmentioning
confidence: 99%