2010
DOI: 10.3109/09593985.2010.483267
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A “Wii” bit of fun: The effects of adding Nintendo Wii®Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction

Abstract: The aims of this randomized, single-blind crossover trial were to investigate the effect of adding a simulated bowling video game via the Nintendo Wii(®) gaming system to the standard exercise regimen of cognitively intact residents of long-term care (LTC) with upper extremity dysfunction and to identify individual characteristics that might predict improvement. Residents (n=34) were recruited through two LTC facilities in southwestern Ontario and were randomized into a standard exercise (SG) or standard exerc… Show more

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Cited by 85 publications
(89 citation statements)
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“…52 A study comparing ''Wii Bowling'' with standard exercise found that functional capacity, but not pain intensity, improved among long-term care patients with upper extremity dysfunction. 54 The long-term care patients in this study reported that Wii play was more enjoyable than the standard exercise.…”
Section: Study Characteristicsmentioning
confidence: 69%
See 1 more Smart Citation
“…52 A study comparing ''Wii Bowling'' with standard exercise found that functional capacity, but not pain intensity, improved among long-term care patients with upper extremity dysfunction. 54 The long-term care patients in this study reported that Wii play was more enjoyable than the standard exercise.…”
Section: Study Characteristicsmentioning
confidence: 69%
“…Five studies examined AVG play among people with extremity dysfunction or amputations, using the ''Wii Fit,'' 51-53 ''Wii Sports,'' 54,55 and ''Dance Dance Revolution'' adapted for upper extremity play. 55 A case study of two older adult amputees found improved energy efficiency and reduced need for an assistive device, 53 and a case study of three young adults who used wheelchairs with a range of upper extremity limitations (none in a case of spina bifida and moderate to severe in cases of cerebral palsy) found a significant increase in energy expenditure.…”
Section: Study Characteristicsmentioning
confidence: 99%
“…Additionally, some of the commercial exergaming devices detect only the movement of the controller and do not necessarily require participants to exert whole-body movements, which might not be ideal adaptive approaches for rehabilitation [14,22]. Furthermore, the options available to tailor the game for specific population groups or individuals are limited, as visual feedback is intended for game or fun purposes only [39,40] rather than accuracy of performance or feedback on motor errors that enhances learning. Biomechanical validation studies have also reported limited accuracies of such systems [41].…”
Section: Discussionmentioning
confidence: 99%
“…Study showed some improvements in balance after exergame program but it was not superior compared to walking exercise program. [40] also examined the impacts on upper extremity range of motion and functioning but for longterm patients. Pendulum-style movement exercises are used in shoulder rehabilitation when the joint is stiff and range of motion decreased.…”
Section: Physical Impactsmentioning
confidence: 99%