2016
DOI: 10.1007/978-3-319-47063-4_28
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About Game Engines and Their Future

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Cited by 5 publications
(2 citation statements)
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“…Cloud gaming has been subject for many scientific studies over the last few years [1]. One relevant question is if the game engines currently in use are effective and flexible enough to manage large-scale cloud gaming development [6]. This has lead to the proposal of solutions for distributed game engines.…”
Section: Related Workmentioning
confidence: 99%
“…Cloud gaming has been subject for many scientific studies over the last few years [1]. One relevant question is if the game engines currently in use are effective and flexible enough to manage large-scale cloud gaming development [6]. This has lead to the proposal of solutions for distributed game engines.…”
Section: Related Workmentioning
confidence: 99%
“…Indeed, although online games require only a little amount of bandwidth, their performance is subject to strict per‐packet delay requirements and to scalability issues that can be solved only through specific solutions and architectures. ()…”
Section: Introductionmentioning
confidence: 99%